Is ironworks broken?

Heroes

Heroes of Might and Magic
Joined
May 19, 2005
Messages
869
What the heck does ironworks do?! :confused:

In civ 3, a city must have iron and coal inside its border to be able to build ironworks. But now, any city can build it. Ok, so I build it and see such production:
total 120,
base 45,
+50% from buildings (forge + factory),
+50% from power,
+100% from resources,
+50% for capital,
+25% for organized religion,
-3 for current build overflow correction.

45*(1+0.5+0.5+0.5+0.25)=45*2.75=123.75, round down and minus 3 you get 120. The so-called 100% from resource doesn't show up at all!

Is ironworks simply a bug? Or you need the resource inside the city's border to get the bonus? Civlopedia is just not clear! :mad:
 
That is odd... I just loaded up a save game with ironworks in it too and I'm looking at

Base Production 28
+50% from Buildings
+100% from Resources
-------
Total Production 42

28*1.5=42, so I'm getting ripped off here as well. City does indeed have both coal and iron in the resources box.


edit: fear how slowly I typed this reply! thanks for the link that shows its a known bug due to be fixed.
 
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