kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,661
Over the last couple of Civ games, we've seen cases of game features being "merged" into one. The most prominent examples are:
Anyway, that's just me thoughts, are there others who have the same concerns regarding this, or is it just me being conservative?
- Civ 6: Traders also function as road builders.
- Civ 7: Placing a population also works as improving the tile and as expanding your borders.
- Automating features takes away freedom from the player. We saw this with roads in Civ6, where the player could not decide where the roads were placed. This might not have been an issue if the game had been successful at making meaningful choices (i.e. primarily: Connect cities with roads), but this was not what happened. Instead we saw roads bypassing cities, roads being laid down in parallel to each other and (most annoyingly) traders choosing to go over sea instead of over land, so no roads was made at all.
- It leads to conflict between the two features. For instance in Civ6, when I was making my early trade routes, I had the choice: Do I send the trader to the city that gives me the yield I need most, or do I send it to the city where I want a road to be made. Often these two options were not the same, which forced me to choose one or the other where really, the two should not be connected. One can argue that this adds strategic depth to the game because it means the player has to choose, but I don't agree with that argument; what it adds is not strategic depth but instead reduced freedom for the player.
Anyway, that's just me thoughts, are there others who have the same concerns regarding this, or is it just me being conservative?