Cedbird77
Warlord
- Joined
- Jan 7, 2017
- Messages
- 136
they aren't if you change their range to two in units.xml
Two range machine guns. Not very realistic. But then again. Not archers are not either I guess. Lol
they aren't if you change their range to two in units.xml
And it seems loathe to upgrade them. That seems likely to be a poor algorithm - the AI doesn't value upgrades enough.They are really quite good at taking out AI units, as pointed out especially with the new movement system.
The real issue is that the AI doesn't build any units...
Machine guns should deal AoE damage. I'm looking into whether there's some way to mod that in using missiles as a base. Fingers crossed. But really Firaxus... machine gun... AoE damage.
So you want Machine Guns to become semi-nukes?
So if the map were literally to scale, then bows would be shorter than MGs, etc., but rifles would also have a range compared to swords and spears. The 1-unit range of MGs is right for the units they are designed to be attacking.
If only I was a competent modder, I'd create a 2nd attack button for MGs. The 1st, called "Focus Fire," would do 100% damage to the target tile. The 2nd, called "Spray," would do 33% damage to the target tile and 33% damage to each of the tiles left and right of the target tile.Machine guns should deal AoE damage. I'm looking into whether there's some way to mod that in using missiles as a base. Fingers crossed. But really Firaxus... machine gun... AoE damage.
During WWII, most tank-vs-tank combat occurred within 500 meters. German 88 A.T. guns could range farther out and still penetrate, but tanks also had vision, aiming & stability issues to contend with.If you scale everything by the Archer range, then Tanks should have at least a 3-tile range.