I have been a Civ 4 mod user for years. I have modded other games and have an idea I think is worth exploring, but i have never looked at what Civ 4 has exposed to modders.
After watching some Civ V playthroughs the combat is pretty interesting and seems to be a bright spot, but the micro required on the world map bogs the game down.
Wondering if enough is exposed to modding to allow a mod to take over combat completely in Civ IV.
If on the world map your stack attacks another stack:
Instead of resolving on the world map could you take both sides into like a temporary battle map? Separate each stack into one unit per tile and Drop them in columns on each side of a battle map of like 30 x 30 tiles? Each side then moves and attacks with their units Civ 5 style until the battle is resolved?
The example I have in my head of this is Master of Orion 2's combat system. You have fleets going around the galaxy map, and when they attack each side is loaded onto a tile based battle map for turn based combat. Each unit has an initiative value and goes in their order (ties alternate between players).
After watching some Civ V playthroughs the combat is pretty interesting and seems to be a bright spot, but the micro required on the world map bogs the game down.
Wondering if enough is exposed to modding to allow a mod to take over combat completely in Civ IV.
If on the world map your stack attacks another stack:
Instead of resolving on the world map could you take both sides into like a temporary battle map? Separate each stack into one unit per tile and Drop them in columns on each side of a battle map of like 30 x 30 tiles? Each side then moves and attacks with their units Civ 5 style until the battle is resolved?
The example I have in my head of this is Master of Orion 2's combat system. You have fleets going around the galaxy map, and when they attack each side is loaded onto a tile based battle map for turn based combat. Each unit has an initiative value and goes in their order (ties alternate between players).