I've been trying to build a mod that introduces more era's into the game. Specifically early ages. To this end I wanted to add an extra era, the Stone Age.
Is that possible? I was browsing around the XML's and so far came up with this;
But that doesn't do anything for including in the techtree et all. Is it even possible, or am I stuck just using and changing existing eras?
Is that possible? I was browsing around the XML's and so far came up with this;
Code:
<Eras>
<Row>
<Type>ERA_STONEAGE</Type>
<Description>TXT_KEY_ERA_0</Description>
<Strategy>TXT_KEY_ERA_STONEAGE_STRATEGY</Strategy>
<ArtPrefix>STONEAGE </ArtPrefix>
<NoGoodies>false</NoGoodies>
<NoBarbUnits>false</NoBarbUnits>
<NoBarbCities>false</NoBarbCities>
<ResearchAgreementCost>150</ResearchAgreementCost>
<StartingUnitMultiplier>1</StartingUnitMultiplier>
<StartingDefenseUnits>1</StartingDefenseUnits>
<StartingWorkerUnits>0</StartingWorkerUnits>
<StartingExploreUnits>0</StartingExploreUnits>
<StartingGold>0</StartingGold>
<StartingCulture>0</StartingCulture>
<FreePopulation>0</FreePopulation>
<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod>
<StartPercent>0</StartPercent>
<BuildingMaintenancePercent>100</BuildingMaintenancePercent>
<GrowthPercent>100</GrowthPercent>
<TrainPercent>100</TrainPercent>
<ConstructPercent>100</ConstructPercent>
<CreatePercent>100</CreatePercent>
<ResearchPercent>100</ResearchPercent>
<BuildPercent>100</BuildPercent>
<ImprovementPercent>100</ImprovementPercent>
<GreatPeoplePercent>100</GreatPeoplePercent>
<CulturePercent>100</CulturePercent>
<EventChancePerTurn>1</EventChancePerTurn>
<SoundtrackSpace>0</SoundtrackSpace>
<FirstSoundtrackFirst>false</FirstSoundtrackFirst>
<CityBombardEffectTag>CITY_BOMBARD_EARLY</CityBombardEffectTag>
<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
</Row>
</Eras>
But that doesn't do anything for including in the techtree et all. Is it even possible, or am I stuck just using and changing existing eras?