I was wondering if there is currently any way to make a unit behave in the following ways, for example let's take the helicopter as a starting point since it already has the first 2 points:
1) Can move on land (already present)
2) Is not slowed by terrain (already present)
3) Moving in and out of water tiles costs 1 movement (this one is easy)
4) Does not embark when moving into water (no idea how to make a DOMAIN_LAND unit do this)
5) Can still attack when in the water (same as above)
6) Attack strength remains what it was on land (same as above)
7) The graphical model does not change when moving into water (same as above)
Basically, is it possible to make units like the LEV tanks from Civ: Beyond Earth?
The way the Domain field works in the Units table seems to mean that there is likely no clean way to do this, but does anyone know any functional workarounds? Any way you can get pretty much the effect I described even if there is no hard-coded way to do it?
1) Can move on land (already present)
2) Is not slowed by terrain (already present)
3) Moving in and out of water tiles costs 1 movement (this one is easy)
4) Does not embark when moving into water (no idea how to make a DOMAIN_LAND unit do this)
5) Can still attack when in the water (same as above)
6) Attack strength remains what it was on land (same as above)
7) The graphical model does not change when moving into water (same as above)
Basically, is it possible to make units like the LEV tanks from Civ: Beyond Earth?
The way the Domain field works in the Units table seems to mean that there is likely no clean way to do this, but does anyone know any functional workarounds? Any way you can get pretty much the effect I described even if there is no hard-coded way to do it?
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