So is it possible to implement a gold cost for a unit on completion of production? (Or pre-production?) This is not to replace shields but as an additional cost for units/improvements. For example, on completion of building a warrior, the civ must pay 5 or 10 gold as a lump sum. If the civ does not have 5 or 10 gold on completion of the unit then production is canceled, or at least put on hold. I've thought of such an idea but can't find a way to implement it, at least not in the standard civ3 editor.
I'm quite certain this isn't possible but just wanted to make sure. I apologize if this is a silly question, I pretty much have no idea how to mod other than simple tweaks . I wanted to incorporate this idea in my "mod" but if I can't then I'll just leave it be and use some other ideas that so far work. I could post this mod but it's pretty much just basic amateur editing to try and make a more "realistic" civ game. I might however post some more questions/concepts in this thread when I think of them...
I'm quite certain this isn't possible but just wanted to make sure. I apologize if this is a silly question, I pretty much have no idea how to mod other than simple tweaks . I wanted to incorporate this idea in my "mod" but if I can't then I'll just leave it be and use some other ideas that so far work. I could post this mod but it's pretty much just basic amateur editing to try and make a more "realistic" civ game. I might however post some more questions/concepts in this thread when I think of them...