Greizer85
Emperor
- Joined
- Mar 7, 2009
- Messages
- 1,210
(MGE, if it matters.)
I'm a total stranger to the Civ II event system, but I'm willing to learn if it improves my scenario (which I'm sure it will).
In seeking a balance when it comes to trade units, I opted to make them into ships (so that insantaneous transport is not possible, greatly nerfing the power of trade); I then made another line of ships that are 'pirate' vessels meant to hunt the trade ships and thus disrupt the flow of gold and science. However, it dawned on me that there's little benefit for the player should he choose the pirate path. So, the question I ask today is this:
Is it possible to make an event to the effect that every time a 'trade' vessel is plundered (i.e. destroyed), the plundering player gets assigned a modest amount of gold? If it is possible, can the amount of gold be tied into era or techs somehow? I'd want the reward to increase as the game goes along, obviously, so as to keep privateering competitive with the trading approach.
Ofc I might just have the pirate ships there for the AI to build for harassing the player; but I'd rather it be possible (and even optimal) in some situations for the human player to use them as well, which is precisely what this kind of event would accomplish.
Any help will get your name in my scenario credits, even if it turns out that this is in fact impossible.
Cheers,
Greizer
I'm a total stranger to the Civ II event system, but I'm willing to learn if it improves my scenario (which I'm sure it will).
In seeking a balance when it comes to trade units, I opted to make them into ships (so that insantaneous transport is not possible, greatly nerfing the power of trade); I then made another line of ships that are 'pirate' vessels meant to hunt the trade ships and thus disrupt the flow of gold and science. However, it dawned on me that there's little benefit for the player should he choose the pirate path. So, the question I ask today is this:
Is it possible to make an event to the effect that every time a 'trade' vessel is plundered (i.e. destroyed), the plundering player gets assigned a modest amount of gold? If it is possible, can the amount of gold be tied into era or techs somehow? I'd want the reward to increase as the game goes along, obviously, so as to keep privateering competitive with the trading approach.
Ofc I might just have the pirate ships there for the AI to build for harassing the player; but I'd rather it be possible (and even optimal) in some situations for the human player to use them as well, which is precisely what this kind of event would accomplish.
Any help will get your name in my scenario credits, even if it turns out that this is in fact impossible.

Cheers,
Greizer