Is it possible to mod names of lakes, continents, mountains, etc.

ElDandified

Chieftain
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Jul 1, 2006
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Boston
I was just thinking how cool it would be if instead of just a a bunch of mountains, they would be maybe the Alps or something fictional like the Kargizan mountains. This could even extend to rivers, jungles, different regions (Iberian Peninsula), two continents on one land mass like Europe and Asia, etc. It would add a lot more personality to the game, I think. So is this something that can be modded?
 
ElDandified said:
I was just thinking how cool it would be if instead of just a a bunch of mountains, they would be maybe the Alps or something fictional like the Kargizan mountains. This could even extend to rivers, jungles, different regions (Iberian Peninsula), two continents on one land mass like Europe and Asia, etc. It would add a lot more personality to the game, I think. So is this something that can be modded?

I think normally, someone will just plop down a plot sign for something like this.

I guess using the SDK you could add an additional value to every plot that gives it a name (like "Rocky Mountains") and when you have a scenario like the World Map you could put that signature in for every plot inside the scenario file (I'm pretty sure the API for reading the scenario file is moddable in the SDK). Futher using the SDK will allow this little plot signature to be added into the plot listing.

What would REALLY be cool is to have sort of that font that lays on top of the map, sprawling multiple plots, like you'd see on an actual map, like this...

afnewlnd.gif


But that would be going a little too far. Not to mention, even in the second case I brought up, it would be annoying to have to find out which plots are what without having to build some tool that allows you to either in the worldbuilder or in some outside tool determine what plots are part of a landmark.

Of course, if there are a small number of landmarks you want, you could always make new terrain value that looks and works exactly like the old, except with different names (have a "Mountain" and a "Rocky Mountain" hill type, for example).

As for rivers, not too sure about that one.
 
I ran across this issue when I was doing my scenario. My issue was the plot signs look really bad. The box and pointer and all, it just looks, well bad.

It seems the simplest way to do what you guys are talking about would be to mod the plot sign. (possible?) Ideally the plot sign border would be taken out, and leave only the text. Similar to the map you have above Gerikes.

Just my.02
 
Starship said:
I ran across this issue when I was doing my scenario. My issue was the plot signs look really bad. The box and pointer and all, it just looks, well bad.

It seems the simplest way to do what you guys are talking about would be to mod the plot sign. (possible?) Ideally the plot sign border would be taken out, and leave only the text. Similar to the map you have above Gerikes.

Just my.02

Actually, that's a neat idea. I wonder if the plot "signs" are just a picture file somewhere in the assets. They remind me of the city billboards, and I know that those are just a simple picture file. If so, you could def. make changes to that. I don't know if you'd be able to rotate the text, but you could make plot signs look much better.
 
i think it's in the art\interface\citybar-folder the strategy_billboard.nif and the texture is the strategy_billboard_base.dds.
 
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