Hi all, I have what might be a strange question. I can think of several different mod ideas that are held back by the fact that I don't know how (or if its even possible) to set a value as a function of some other variable. I think it would be easiest to explain what I mean with an example. Suppose I want to make a mod that grants each city a 2% growth bonus per population of the city. The only way I know of to do that is to create one modifier that grants a 2% growth bonus if the city has at least 1 population, then make a second modifier that grants an additional 2% growth bonus if the city has at least 2 population, and so on up until there is one modifier for every possible population of a city. It seems like it would be much more easy and reliable if I could just make one modifier that gives a city a growth bonus of "2*x, where x = city population". Is something like this possible with the games modifier system? If so, could someone recommend a good guide or example of how it is done? If that type of this is not possible, are there any clever workarounds that can achieve the same result?