Joij21
🔥Hail Satan!🔥
Can that actually be done in this mod with the whole core region stability mechanic? Is it something only late game empires can do? Also has anyone actually accomplished it?
YesSo does that mean your nation is more stable if your core population is higher? Does that mean cities outside your core that are larger add instability?
Cottages in your core that are worked by core cities count as 1 popHuh. So what your saying is I should spam lots of farms and growth wonders in my core while putting cottage and workshop spam all over other civ cores?
Yes. Even if cottages count as 1 pop the profit from farms is more, because their production is growed with several technologies in the last game. Besides, you need found cities on the sides and in the corners of your core so that they cover the most territory. All tiles in your core have to be covered too. So you get maximum population in your core cities.. So what your saying is I should spam lots of farms and growth wonders in my core while putting cottage and workshop spam all over other civ cores?
Wow, I didn't know about this effect. Could you answer some questions?
1. Do cottages outside core that are worked by core cities count?
2. Do cottages outside core that are worked give overexpansion?
So which is better for the core then? The farm or the cottage? Also how large does a foreign core city have to be before it starts to add instability?
So which is better for the core then? The farm or the cottage? Also how large does a foreign core city have to be before it starts to add instability?
The REAL problem is that you will get a dominate victory before you get the conquest victory
Can that actually be done in this mod with the whole core region stability mechanic? Is it something only late game empires can do? Also has anyone actually accomplished it?