Primacide
Settler
Founding a religion tends to be a priority in many people's game. Most players persue enough faith to found in the same vein that they have an eye toward the NC in the early game. In other words, you aren't necessarily running straight at it, but you have worked faith generation into your early game and are aggressive enough to found.
As I have progressed through the difficulty levels, I have discovered that founding and maintaining a religion is harder to do and yields diminishing returns. Perhaps it's not surprising that on higher levels, it becomes one more luxury you can't afford (a la wonders) as you run to plastics as fast as you possibly can. However, I have found that when I play on easier levels, I continue to neglect founding a religion and I'm not sure my game suffers at all. Using controlled open borders agreements, I am able to nab the religion that has the most happiness available, or buildings, or culture... Since I don't care about maintaining a vast spread, I don't compete with the other civs and thus don't generate the hate that accompanies spreading religion.
In essence, I'm beginning to feel that the religion mechanic may be most advantageous when you don't found. This allows you to prioritize other buildings and resources that will bring victory. Religious tenets are not game deciding, so much so that in games where I fight protracted battles of conversion, I'm often left feeling like, "Well I managed to convert the world, but it's turn 250 and I don't feel any better off!" I think I most often fall for this because the developers made the religious system very fun to play. It is an opportunity to directly compete with the AI, unit for unit, that doesn't involve open war. Setting aside the fun gameplay aspect, do you feel it is truly worth the resources to found? If so, how do you directly use religion to influence your victory?
As I have progressed through the difficulty levels, I have discovered that founding and maintaining a religion is harder to do and yields diminishing returns. Perhaps it's not surprising that on higher levels, it becomes one more luxury you can't afford (a la wonders) as you run to plastics as fast as you possibly can. However, I have found that when I play on easier levels, I continue to neglect founding a religion and I'm not sure my game suffers at all. Using controlled open borders agreements, I am able to nab the religion that has the most happiness available, or buildings, or culture... Since I don't care about maintaining a vast spread, I don't compete with the other civs and thus don't generate the hate that accompanies spreading religion.
In essence, I'm beginning to feel that the religion mechanic may be most advantageous when you don't found. This allows you to prioritize other buildings and resources that will bring victory. Religious tenets are not game deciding, so much so that in games where I fight protracted battles of conversion, I'm often left feeling like, "Well I managed to convert the world, but it's turn 250 and I don't feel any better off!" I think I most often fall for this because the developers made the religious system very fun to play. It is an opportunity to directly compete with the AI, unit for unit, that doesn't involve open war. Setting aside the fun gameplay aspect, do you feel it is truly worth the resources to found? If so, how do you directly use religion to influence your victory?