Cao Cao Mengde
Warlord
- Joined
- Sep 10, 2011
- Messages
- 101
I was going through a lot of the complaints towards the game, and I noticed a trend-
Luck of the starting roll seems to be extremely important. Now, luck has always been a factor in all the Civ games, but it seems that here, in VI more than any previous iteration it's taken on a an aspect that it can completely negate any attempt at strategy or thinking, especially on higher difficulties.
No city states nearby? You lose out on those incredibly powerful single envoy bonuses- which DO stack up, in terms of gold, faith, production, etc.
Barbarian camps can pop up almost anywhere and wreak utter havoc with your early game, be it capturing civilians to cutting that trade route you JUST opened where there WASN'T a camp just a turn ago!
Production being so much more important- god help you if you have a low production start.
And the list goes on.
So is that really the case? Or is it just me?
Luck of the starting roll seems to be extremely important. Now, luck has always been a factor in all the Civ games, but it seems that here, in VI more than any previous iteration it's taken on a an aspect that it can completely negate any attempt at strategy or thinking, especially on higher difficulties.
No city states nearby? You lose out on those incredibly powerful single envoy bonuses- which DO stack up, in terms of gold, faith, production, etc.
Barbarian camps can pop up almost anywhere and wreak utter havoc with your early game, be it capturing civilians to cutting that trade route you JUST opened where there WASN'T a camp just a turn ago!
Production being so much more important- god help you if you have a low production start.
And the list goes on.
So is that really the case? Or is it just me?