It becomes alot easier when you can routinely maintain a tech lead on the AI. This is usually a sign that you've mastered that difficulty and need to move up.
I do think that it is feasible in civ IV....I would like to see scalable difficulty levels in Civ5. There would still be standard levels of course, but maybe in a custom game there would be sliders for each difficulty of win.
You could adjust the difficulty level of a cultural win, for instance, while leaving the rest alone. If you're really good at Dom wins, you could bump up the slider and make it harder for yourself to win that way, (Or in my case, turn it waaaay down and make it easier.), but still leave Diplo, Space, etc. the same.
I don't have a complete understanding of the game mechanics, so this might just be a silly idea, but I think it could really add some interesting options to the game if it were workable.
. That is why military wins with a lot of civs and/or in higher levels are harder........I would like to see scalable difficulty levels in Civ5. There would still be standard levels of course, but maybe in a custom game there would be sliders for each difficulty of win.
You could adjust the difficulty level of a cultural win, for instance, while leaving the rest alone. If you're really good at Dom wins, you could bump up the slider and make it harder for yourself to win that way, (Or in my case, turn it waaaay down and make it easier.), but still leave Diplo, Space, etc. the same.
I don't have a complete understanding of the game mechanics, so this might just be a silly idea, but I think it could really add some interesting options to the game if it were workable.
), if you disable victory conditions the AI is not aware and doesn't adjust. So, if you disable everything but Conquest and Domination, the damn AI will still keep trying to get to Alpha Centauri, and won't adjust it's builds or tech path, accordingly. This is nuts, and not only gives the human a ridiculous advantage by being the only one aware of the parameters for victory, it also hampers the enjoyment of the game because anyone that's going to set victory conditions like that (like, I dunno, me?) would want the AI to be more challenging, and not more crippled.
