1) please do tell? and specifically how its better than Imperialism for war related purposes, we could use this as an opportunity to find out where Imperialism is losing its role to an ancient tree...
2) this is really quite the scenario youve cooked up. i concede there are %1 outlier cases where its appropriate to skip an industrial tree. I dont see that as a reason to let AI be flipping coins for doing it in every game
3) And youre certain taking Tradition after Progress was the reason you did great in the game? you think you'd have lost that same game with a Medieval tree?
edit: what i am thinking of is locking outdated trees openers once a tree of that era is completed. This prevents the AI from starting down an outdated tree, but actually would not prevent a player from taking 2x ancient trees as they can unlock both without completing one fully, something AI will not do. so if a player was determined to use unorthodox strategy (read: a strategy that explicitly goes against the design goals of the game) or came across that %1 case, they have the freedom to explore it.
I wouldn’t say it goes against the explicit design goals. It’s just unorthodox. In any case I rarely see the AI take two policy branches from the same era.
G