GodDamnItAlexander
Warlord
- Joined
- Apr 24, 2017
- Messages
- 202
That greatly depends on how i play. In the game that i was talking about - i had 9 (2 captured) when i had the problem, after that i captured another 4 . If i play tourism - i think 7 is an ideal number, if i play Venice - i usually have 20+
With that number of cities unit supply should never be a problem.
I see it as a game first, then a reflection of reality. My version of fun is taking over the world with one city. Current VP doesn't allow that IMO. I'm happy to be proven wrong. Japan OCC immortal quick doughnut (center is ocean) tiny are my current settings, aiming for domination victory.I haven't found the supply cap to be a problem as outlined in this thread; though it does impose a significant constraint for sure.
Wouldn't this problem be solved by playing on lower difficulty (or by playing vanilla)? I imagine raising an army to take over the world as a single city would be a near-impossible task in reality. CBP is working well if this is reflected in-game imo.