Just finished my first game with "Play to Win" on. Thanks so much for pointing out that feature! It definitely made the game more fun as the AI started declaring war on me left and right. I played on the third-hardest difficulty on Medium map. (My game started freezing in between turns when I was only 2-3 turns away from winning so I just quit - I've noticed consider improvement in the slowdown problem, given that I can now play on Medium maps, but it's still an issue and i still get that yellow overflow text.) In addition, and this may have just been a coincidence, my families and my religions started turning on me. It may have just been a coincidence b/c unlike AI, there weren't any modifiers based on my closeness to victory. Maybe the "Discontent" negative modifiers on the families have increased (which I strongly approve of), and I think more negative random events triggered by upset/angry are definitely in order.
A few additional suggestions:
- Perhaps the competing AIs should stop warring with each other as you approach victory. My military strength was "similar" to my competitors but because they were at war with each other, it was not hard to deal with. If they had all ganged up on me, it would have been super difficult.
- I have never played a game where I made it to the end of the tech tree, not even on a single branch (furthest I ever get is Cohorts). I'm not saying one should complete the entire tech tree in every game - i like how the game forces you to choose, but i think the player should at least get to the end of one branch. I know you don't want to unnecessarily drag the game out, but perhaps more of the end game ambitions should depend in some way on later techs; I always avoid those like the get all laws one.
- I always pick "Six Cathedrals": it's the easiest win to me by far. I wonder if that shouldn't be modified to also require you to have at least two (or three?) Holy Site buildings (whatever they are called, like the Cao'an or Temple of Solomon). So if you don't have the birthplace of 2-3 religions, you gotta conquer neighbors (kinda like the Wonder ambition)
- I would scrap "Most VPs" as an ambition victory. It has often been a Free Ambition for me b/c I'm already leading in VPs. To me, the VPs and Ambitions should be considered two separate tracks.
- As said above, the negative penalties for influencing/intercessing/pacifying while exposing our weakness should increase with time, or at least increase temporarily only to cool back down. I spam these things end game b/c -1 Legitimacy is simply a non-issue. I think if you are repeatedly doing these actions exposing your weakness, it's only natural that people should start quickly losing respect for you.
Minor suggestions:
- When promoting characters and selecting between traits, it'd be nice to see whether a particular trait will make the character hate or like you more, b/c you have the same/opposite trait. Of course, I should be less lazy and just look my own ruler's traits and figure it out...
- I've never chosen Iconography: +2 growth on temples seem incredibly weak. I tend to always choose the law that reduces discontent (except for Slavery at the beginning), so the competing option should be really powerful. For me, Tolerance versus Orthodoxy is always a hard choice to make b/c the Orthodoxy benefits are incredibly good - more choices like that are great.
- I think the resistance to Slavery event that gives you the free switch to Freedom should come later in the game (or not at all, though I do like the flavor). That event always comes right at the moment where I'd love to switch to Freedom, and then I get to do it for free (granted, the family hit is good, maybe that should increase). I think the player should feel a little bit more pain before that happens. Before this event was introduced, I always had to struggle over whether it was worth amassing civics to switch to Freedom, or to use them for new laws/other reasons. That was a very interesting choice that this new random event has deprived me of.
- I'd increase the VPs on the Wonders depending on what culture level they are at, for sure.