I once read that one should play the "standard" setting of Pangaea instead of Continent, since Continent makes things easier. An Earth/Terra map is somewhere in between. I wonder why? Considering the same map size and default settings: (1) Early expansion Continent encourages an early rush, since the player's warmongering will not be condemned by unmet Civs. Not much difference in small, defensive Empire (Cultural, OCC). Continent is easier. Encourages expansion (domination, science). (2) Number of neighbors/enemies Pangaea increases the chance of spawnning right in the middle (a lot of neighbors), but it is relatively rare. Players normally spawn near the sea on Pangaea. Normally, there will be 1-3 neighbors. On Continent, there are usually slightly less number of neighbors due to the narrowed landmass. Less neighbor = less enemy. Continent is easier. Encourages weak empire (cultural, OCC) So far it looks like Continent is indeed easier as it takes care of different play styles. However... (3) Income in early game Pangaea offers more early trade partners to sell resources. Pangaea is easier. Encourages Arabia and a peaceful game (cultural, OCC) (4) Diplomacy Diplomacy is all about making AIs fight each other so they use up their army, and do not sign as many RAs with each other. On Pangaea, as they have much more neighbors, it is much easier to make them fight each other. On Continent, since there are so many non-neighbors, they will sign a lot more RAs. Also, it is very easy for an AI to eliminate an opponent and own a Continent. But it is very hard for an AI to grow to the same size on Pangaea, since they will always have new enemies and neighbors. The players usually detect this and bribe others to war them. Pangaea is easier. Encourages very slow victory (Culture, or a rather... inexperienced player). So I don't think Pangaea is harder. The increased enemies could sound scary, but it is actually an ideal place for AIs to kill off their extra armies. War is easy. The real problem is how to block off a front runner when you are on another continent. I think continent is actually harder (or more unsafe in terms of losing to some other faster victory conditions) on very slow victory types.