Blitzscream
Warlord
- Joined
- Jun 27, 2008
- Messages
- 120
For any of you that have played Sins of a Solar Empire, I wanted to know if you enjoyed it and if so why? And what might a strategy lover like myself like it.
It's OK.
Stardock tried to market it as a realtime 4X game, similar in scale to master of orion, but it's really more like Warcraft 3 IN SPACE !
It's a good game, but for me too heavy on the warfare side with too little civilian and tech development.
I liked Sins but never got any of the expansions. I appreciate stardock though in how they managed to make a game that was not buggy when released and actually looked decent and didnt cost the earth to develop. Ill keep an eye out on steam.
I can't say I've ever been a fan of the graphics, and I got it a long time after release.
Possibly unfortunately the new $5 DLC is only compatible with the most recent release of Sins - the standalone 'expansion' Rebellion (which also contains all the elements from the previous expansions).
That's probably worth picking up anyway for a reintroduction to the game, since it doubles the number of factions (none of them play particularly differently, but then nor did any of the original three, although one faction does get to eat planets) and it makes a brave stab at introducing non-combat-related victory conditions. Plus a nice homage called the "occupation victory" that involves the familiar scenario of securing a legendary artefact planet from its ancient alien guardian, which amounts in part to an "exploration victory" on larger maps where teching to star travel and hunting for "Orion" can be more challenging than actually defeating the Dark Fleet guarding it.
Sins is in an odd position - I've seen critics of Starcraft hail it as the be-all and end-all of RTSes for its relative complexity, but it tends to get neglected or dismissed by the 4x crowd because of a sense it tries to be something it's not and it lacks the complexity or play variety we're used to from our games. The new DLC moves the goalposts more towards the 4x camp, which I think is the better choice to make it distinctive and interesting - its RTS play is generic, poorly-scaled for a tactical game, and can be played while automating all the ship abilities.
I think really what im after is a true successor to master of orion, which is probably why i entertained Sins for a period. As you say though, its not quite there as far as that is concerned. I think it suffers from being an RTS and not turn based, which is the only format to take as far as empire building goes (IMO). I know some people laud games like Europa Universallis, but i dont really like the way they operate.
my biggest gripe with sins is the space lane mechanic. instead of exploring the depth of space you play a lane hopping game. i still long for game akin to homeworld but with a bigger scale (although homworld 3 would suffice )
I'd label Sins as 4X-lite and basically "Warcraft 3 in space". It does basically do the 4X features including 'city development' and tech-tree racing, plus adds in real time tactical battles, but basically the battles feel like unit spam augmented with some hero units with micro-management abilities, and the depth of the 4X features are at Warcraft level.
Also even thought they strove to make the tactical battles seem more than just node battles (i.e. making the solar system's battle space somewhat large, requiring time to maneuver), it doesn't really matter much how you dissect your assaults---attack the fringe defenses and fleet, then move in.
Sins is not a bad game, it's just not an amazing game (disclaimer: I haven't sampled Rebellion).