Is slavery essential ?

All the reasons given above and the fact it can make a "fishing village" into a production powerhouse in the early game. In many games I get at least one city (often in the arctic or on an island) that has say 2 good seafood tiles but no hammers apart from the 1 from the city tile and no useful land tiles for cottages either. Getting +8 food and 1 hammer with a size 3 city is great with slavery as soon as the granary and lighthouse are built. You could use the food surplus to run specialists (but the GP farm will outproduce any GPPs) so I usually turn it into a whipping / drafting city.
 
Slavery is awesome. Especially if you find copper or iron very early. Just whip away and you can have 10 units ready to go destroy the nearest civ before 700 BC. Be sure to have a granary in the city first so the population regrows faster. The early game is all about expansion, not growth. conqering neighbors is more important than having big cities in the classical era. The ability to crank out units and buildings fast in the early game helps you in the long-run, so Slavery doesn't actually hurt in this stage. Later you can switch to Caste System or Emancipation depending on what type of economy you have.


Thanks that makes sense. I've seen the AI in that era with a Capital populous of 3, while I had 9. Was laughing my ass off until 1000 years later... :cry:
 
No its not essential in most cases. I've only had really one or two instances where I've had to whip to survive. One when my city had no hills, but a lot of resources, I believe it was 5 fish and crabs. Iron later appeared in the limit so it lost some of its potency. The only other time I can think of was to get some production out of a angry city. I still use it when I'm in a pinch and its a nice thing to have but you can still do well without it.
 
Many thanks
Despite all these good reasons, can't whip. It's against my nature :D
I will try it soon ;)
 
If it helps, play as a despotic leader -- it just feels better. Whipping when you're Ghandi just feels wrong.

So does Ghandi's quote .. . something like "Woo Hoo I have Artillery now!" :D

I think Slavery is kinda addictive... I mean.. the whole I want it now thing really is nice :) Question is, when do you stop using it?
 
Question is, when do you stop using it?
Several possible milestones:

1. When you get Caste System if running SE.

2. When you have enough control over happiness that you no longer need to whip non-working citizens. (Usually after you get Drama, have enough cities that you have an abundance of luxuries and/or have multiple happiness buildings.)

3. When someone beats you to Emancipation and you don't have 1 or 2 available as options.
 
The whip is extremely powerful when developing a high food/low production city such as many commerce cities. I've had cities before with only a couple of hammers, but lots of food and either cottages or specialists. With a big enough food surplus, even whipping 4 or 5 pop for a university doesn't slow you down much.
 
Capnkill,

Ghandi's quote .. . something like "Woo Hoo I have Artillery now!"

"Now I have an Artillery, ho ho ho!"

All the leaders say that. It's a reference to the first Diehard movie. When Bruce Willis kills the first terrorist with his service revolver, and loots the guy's submachine gun, he sends the body down to the other terrorists in the elevator, dressed in a Santa suit, with a sign on its chest that reads, "Now I have a machine gun, ho ho ho!"

"I studied on killin' you" is also a movie reference. It's from Slingblade. Billy Bob Thornton says it to his abusive father. "I studied on killin' you, mmmhmm. Studied on it quite a bit. But I reckon there ain't no need for it if all you're gonna do is sit there in that chair. You'll be dead soon enough and the world'll be shut of ya."

This is horribly off-topic of course, but has anyone else identified any movie quotes in the game?
 
Brennus said "May you live long and prosper" once to me but that's from a TV show some bloke called Leonard was in I think.
 
Ah yes, "Live long and prosper" is another one.

As to the actual subject of this thread, it surprises me that some people are saying Slavery is _not_ essential. I'm not challenging these people, because I'm sure they're better than I am, but I just got over my moral scruples and started using it, and it's made a HUGE difference to my game. At the moment, I can't imagine trying to play up a level (or even win consistently at my current level, which is only Prince) without using it. And happiness caps only get more restrictive as you go up, right? Mysterious.
 
Figure that slavery is a gamble. If you whip a large army that you use to take enemy cities whose value offsets the anger in your original cities, then the gamble paid well.

The anti-slavery idea is that the anger reduces growth, and growth is good. To a farm economy / specialist economy, growth is very good. Some would rather live with the anger of overpopulation, solve it, and then reap the 'instant' pop growth.

It's something to weigh. Can you solve the unhappiness quickly without whipping, or is it that something that you can whip is a better solution.

Ah yes, "Live long and prosper" is another one.

As to the actual subject of this thread, it surprises me that some people are saying Slavery is _not_ essential. I'm not challenging these people, because I'm sure they're better than I am, but I just got over my moral scruples and started using it, and it's made a HUGE difference to my game. At the moment, I can't imagine trying to play up a level (or even win consistently at my current level, which is only Prince) without using it. And happiness caps only get more restrictive as you go up, right? Mysterious.
 
Some would rather live with the anger of overpopulation, solve it, and then reap the 'instant' pop growth

Okay, but you aren't growing in the mean time. If you're faced with a choice between 10 more turns of near-zero growth to build a happiness structure, and 10 turns to grow _back_ the people (at a fast rate) you just whipped away to _build_ that happiness structure (during which time you can be slowly building another one), it seems an easy choice to me.
 
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