Rompersenor
Chieftain
- Joined
- Aug 28, 2022
- Messages
- 17
Hello,
I would like to play a multiplayer game with one friend with improved AI over vanilla. I keep reading on the forums and other sites that multiplayer is very buggy, has anyone managed to get this working and what was the steps?
We tried both to install (1) only (do we need other parts for it to be stable?) v 2.6. over fresh civ 5 installation (NO OTHER mods). Worked fine for both of us in singleplayer. I made a Modpack as instructed. Worked fine in singleplayer for both of us, when I sent it to him.
So we tried multiplayer (I was hosting - strong gaming PC)... and that was really buggy.
Tons of desyncs
He did not get units promoted from ancient ruins (His scout became spearman on his screen, stayed scout on mine - and after desync it became scout in both)
He had random crash, reloading older saves didnt help (to our surprise) - somehow with deleting game cache and skiping a turn for him as an AI, we managed to make it work again
He didnt get a settler when he unlocked the liberty policy "Collective Rule"
That was enough for us. Yea, sure, I will report on github when I have time... But I am more interested in whether someone has managed to get multiplayer working. Or is it impossible due to Firaxis code and (1) is intended only for single player use? We do not care whether we are to use older version or (2)-(5) aka. Balance patch, that is fine if it is stable. What has worked for you?
Thank you.
I would like to play a multiplayer game with one friend with improved AI over vanilla. I keep reading on the forums and other sites that multiplayer is very buggy, has anyone managed to get this working and what was the steps?
We tried both to install (1) only (do we need other parts for it to be stable?) v 2.6. over fresh civ 5 installation (NO OTHER mods). Worked fine for both of us in singleplayer. I made a Modpack as instructed. Worked fine in singleplayer for both of us, when I sent it to him.
So we tried multiplayer (I was hosting - strong gaming PC)... and that was really buggy.
Tons of desyncs
He did not get units promoted from ancient ruins (His scout became spearman on his screen, stayed scout on mine - and after desync it became scout in both)
He had random crash, reloading older saves didnt help (to our surprise) - somehow with deleting game cache and skiping a turn for him as an AI, we managed to make it work again
He didnt get a settler when he unlocked the liberty policy "Collective Rule"
That was enough for us. Yea, sure, I will report on github when I have time... But I am more interested in whether someone has managed to get multiplayer working. Or is it impossible due to Firaxis code and (1) is intended only for single player use? We do not care whether we are to use older version or (2)-(5) aka. Balance patch, that is fine if it is stable. What has worked for you?
Thank you.