Is stable multiplayer with 2 players in one team vs AI achievable?

Rompersenor

Chieftain
Joined
Aug 28, 2022
Messages
17
Hello,
I would like to play a multiplayer game with one friend with improved AI over vanilla. I keep reading on the forums and other sites that multiplayer is very buggy, has anyone managed to get this working and what was the steps?
We tried both to install (1) only (do we need other parts for it to be stable?) v 2.6. over fresh civ 5 installation (NO OTHER mods). Worked fine for both of us in singleplayer. I made a Modpack as instructed. Worked fine in singleplayer for both of us, when I sent it to him.

So we tried multiplayer (I was hosting - strong gaming PC)... and that was really buggy.
Tons of desyncs
He did not get units promoted from ancient ruins (His scout became spearman on his screen, stayed scout on mine - and after desync it became scout in both)
He had random crash, reloading older saves didnt help (to our surprise) - somehow with deleting game cache and skiping a turn for him as an AI, we managed to make it work again
He didnt get a settler when he unlocked the liberty policy "Collective Rule"

That was enough for us. Yea, sure, I will report on github when I have time... But I am more interested in whether someone has managed to get multiplayer working. Or is it impossible due to Firaxis code and (1) is intended only for single player use? We do not care whether we are to use older version or (2)-(5) aka. Balance patch, that is fine if it is stable. What has worked for you?

Thank you.
 
I've had trouble with live online games like that too, and I think the biggest problem lies with the limitations of Civ5 itself.

That said, I have had some success with a pseudo-online multiplayer game using a hotseat game over Giant Multiplayer Robot (which sends save files across to sort of emulate a turn-based online game format). I haven't completed a game with it yet, and it takes a little bit of set up to get up and running, but it might as well be worth a try!
 
I've had trouble with live online games like that too, and I think the biggest problem lies with the limitations of Civ5 itself.

That said, I have had some success with a pseudo-online multiplayer game using a hotseat game over Giant Multiplayer Robot (which sends save files across to sort of emulate a turn-based online game format). I haven't completed a game with it yet, and it takes a little bit of set up to get up and running, but it might as well be worth a try!
Thank you, I will try that :)
 
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