Is the AP/UN victory condition satisfactory?

The AP/UN victory condition should be:

  • Left the way it is in 3.13

    Votes: 14 30.4%
  • Changed back to the way it was in 3.02

    Votes: 3 6.5%
  • Changed to require 50% of the Civs voting for the winner

    Votes: 3 6.5%
  • Changed to require 50% of the world population voting for the winner (AP)

    Votes: 6 13.0%
  • Changed to require 50% of the world population having the religion (AP)

    Votes: 10 21.7%
  • Changed, but I'm not sure how

    Votes: 10 21.7%

  • Total voters
    46

Bhruic

Emperor
Joined
Nov 15, 2005
Messages
1,457
If the poll questions don't fit your opinion, feel free to write it out.

Keep in mind, this poll is designed to see whether people think the current condition(s) is/are sufficient, or whether they should be changed as part of the base game (ie, via a patch, or more specifically, the unofficial patch).

edit: More of the options deal with the AP than the UN - I personally feel that the change was made to "fix" the AP, and only was applied to the UN for consistency's sake.

Also, while I'm sure some more esoteric options would be considered by people (ie, having the UN form a "world government", or some-such), I'm not considering changing the actual result of the voting - merely the method.

Bh
 
I think that the UN should revert to the way that it was, the change was obviously to deal with the AP. I think the change helped the AP situation, but I don't think that it is a total fix. It's not that hard to have other people wanting to vote for the AP resident since shared religions are usually involved. So you can have a small continent with 3 friendly civs on it who spread their religion to one city of everyone but you. Then you invade their continent and take a city and now there is a vote and the game is over. I think some measure of how widespread the religion is worldwide should be a factor, and I guess that 50% of the world population does that.

The 50% of the worlds population requirement would revert the UN back to its former state since that automatically happens for it.
 
Bhruic,

Could you please explain what the conditions were in 3.02 and how they are now in 3.13? This would allow people to compare the poll choices more easily (or maybe come up with other suggestions).
 
If the poll questions don't fit your opinion, feel free to write it out.

Personally, I don't see what was so wrong with the SMAC method, but that's just me.

I'm not entirely sure how it was changed. Most of my diplomatic wins were prior to the patch, though I did it "the old-fashioned way", through diplomacy, rather than nukes or the Apostolic Palace. I found it a little cheesy that you could win a religious/diplomatic victory by sending one missionary to each civilization, then bringing up the vote, and voting yourself in. From glancing at the changelog, this aspect of the Apostolic Palace was changed. If I understand correctly, Apostolic Palace(/United Nations) victories now require someone else to actually vote for you, rather than you simply voting yourself in.

It doesn't especially bother me either way. I use U.N. Diplomatic victories mostly as a shortcut victory, when the game is dragging on and on, and it's obvious that I'm going to win. I don't care if Diplomatic victories are harder to win, just as long as they don't take more time. Sometimes, I get too bored waiting for SS parts to be built, added to the ship, and for the ship to land. Diplomatic is my way out.

Sure, I could conquer the world, but that takes even more micromanagement than the blasted SS victory. I hate micromanaging thousands of units. I never go for Conquer or Domination above Standard (usually Tiny or Small).
 
Im really glad that the UN has been changed so it isnt a copout domination victory. Imo if people want to win domination they have to have the required land/pop.

I think the AP should require 50% population voting for you, and the UN 50% of civs + the required votes.
 
Could you please explain what the conditions were in 3.02 and how they are now in 3.13? This would allow people to compare the poll choices more easily (or maybe come up with other suggestions).


Good point.

In 3.02, the AP work thusly: You needed 75% of the vote, and every Civ had to have at least one city with the AP religion. Each city that had the AP religion gave its Civ the population's votes (eg, a city of size 8 gave that Civ 8 votes). If that Civ had the AP religion as its state religion, it got 2x the number of votes (the previous example of a size 8 city would now give 16 votes). All other cities give no votes. Therefore, it was possible for a Civ to spread a religion to all its own cities, and then select one small city from the other Civs to spread your religion to. Your vote percentage would be greater than 75%, and you could simply vote yourself the victory.

In 3.13, the entire system works the same, the only change is that the victory condition will not be triggered if your team has more than 75% of the votes. However, if you have 74% of the votes, and can convince one other Civ to vote for you (a Vassal, for example), you can still win - even if your Civ is only 10% (or less) of the total population in the game.

Bh
 
I agree with powerslave. I use it when I know I have won, the AI could not come back but winning my domination victory is getting too laborious.

I use it as a cop out, so that at least the game gets on my scoreboard.
 
Ive never been a great diplomat myself, want to try this soon.

Can you trigger the elections yourself, or what is the trigger that, well, triggers them?
 
AP or UN.

When you are Secretary General, click on the top option.. Diplomatic Victory or whatever. Then vote. Then hope that all your vassals and colonies vote for you.

Someone else who has the UN can trigger then, but they are more likely to win it if its on another continent with people you have warred against.

Other than that, if you gain enough votes = win.

Although it is very anti climax, no video no nothing.

Quite a pathetic way to end it to be truthful.
 
With the AP, a majority of a minority can decide the fate (faith ;) ) of the world. That's a bit weird and quite gamey. I like somewhat more 'realistic' victory options where you really need a majority to claim victory.

A majority (more than 50% of the votes) of a majority (more than 50% use the religion) could work for the AP. But it would still mean that someone could win with 25% of the people in the world voting for him/her and I wouldn't really like that if it would occur in a game.

My personal preference: the voting for other things than the diplomatic victory in the AP occur with the standard AP voting rules: every citizen with the religion counts as 1 and every citizen with the religion as state religion counts as 2. In this sense, the AP has power and you really want to spread it around your land and use it as your state religion.

For the voting for the AP diplomatic victory, everyone has a say: every citizen counts as 1 and a majority (50%) is enough for victory. You can still get this majority by pleasing other civilisations by converting them to the AP state religion. And of course, every civilisation needs to have the religion in at least one of its cities before this victory condition can occur. Maybe every citizen counts as 2 in a civilisation that has the AP religion as the state religion. But whether the citizen is converted to the AP religion shouldn't matter.

I voted for option 4. Option 5 could also work, but I would definitely prefer option 4 as option 5 doesn't require a real majority. Option 3 could lead to tiny civilisations winning the 'majority' vote.

Note that the UN diplomatic victory requires something like 60% of the votes (don't know the exact number, but it is close to 60%). I think it is a good thing to require a lower percentage like 50% for the AP because it is already a hard thing to get the AP religion to every civilisation in the world.
 
It's hard to explain in poll questions. :)

Option 3 was intended to be on top of the majority vote - ie, you'd need a majority vote as well as the 50% of the Civs voting for you.

Bh
 
So there's no option in the poll for 'other'...

I'd like a system almost identical to 3.02, but where you must have at least one other civ voting for you in order to win, regardless of how many votes you have yourself. I'm a little uneasy about people getting voted in by their vassals though - perhaps a vote from a non-vassal should be required. Anything to get rid of the lame "backdoor domination" thing. Diplomatic victory really ought to be primarily a peacemonger option - I don't have a problem with warmongers winning it if they have at least one friendly AI, but backdoor domination makes a total mockery of "diplomatic" victory. "True" diplomatic victory is an interesting and challenging peacemonger victory type; I don't think it should be compromised with backdoor domination just because some players want to get a domination score without finishing a game properly. If Firaxis had got it right in the first place, I doubt anyone would be saying "Firaxis should change the UN so that, as well as true diplomatic victories, it allows players who tried to get domination victory, but messed up and didn't get enough land, to win early if they can't be bothered to finish the game; we want a multi-purpose UN!". I'm guessing no-one would miss backdoor domination if it hadn't originally been part of the game.
 
It's hard to explain in poll questions. :)

Option 3 was intended to be on top of the majority vote - ie, you'd need a majority vote as well as the 50% of the Civs voting for you.

Bh

With the standard voting system of the Apostolic Palace, that could still lead to diplomatic where you get the majority of the votes and a majority of the civilisations voting for you but still only a small percentage of the worlds population actually voting for you.

I do think this option is a good way to make the diplomatic victory condition more diplomatic and less conquest oriented.

You're actually asking two questions in one:
1) how do you make the diplomatic victory more diplomatic and less conquest oriented?
2) how do you stop AP diplomatic victories where only a small percentage of the world population supports the winner?

Requiring a majority of the civilisations is an answer to 1, requiring a majority of the total population is an answer to 2.
 
I'd say adding 50% of civs would be a good idea

I think the REAL change needed to be made is there are two ways to get a diplo Win

1) get voted Winner
AND
2) Vote for the Winner

so that Diplo Win is counted like a mass Permanent Alliance. If someone votes for you, they share in your win.
 
I'd say adding 50% of civs would be a good idea

I think the REAL change needed to be made is there are two ways to get a diplo Win

1) get voted Winner
AND
2) Vote for the Winner

so that Diplo Win is counted like a mass Permanent Alliance. If someone votes for you, they share in your win.

I think that is a good idea, because you will never see one single player win a diplomatic victory in a multiplayer game as no one is crazy enough to vote someone else as the winner. It would make sense if the voter would also win at the same time.

On the other hand, it is a massive change and thus I don't think you'll get the community behind such a change in an unofficial patch. :sad:
 
I'd agree there more of a Civ V idea

In the meantime... the unofficial patch probably shouldn't change it since its not buggy.. just wierd

The 50% of civs voting in your favor rule might be good for an official patch

For the AP disproportionate victory... 50% of civs or 50% of world pop works (50% of civs works for both AP and 50% of world pop)

Anyone who checks my sig can see my full proposal for Diplo victory
 
I don't think it should be changed as part of the unofficial patch. That would clearly constitute a gameplay change rather than a bug fix.

I've never liked the diplo system in CivIV. Diplo win voting should not be population based, but should instead be based on one Civ, one vote, with a majority required for a win. But that sort of change would have to be accompanied by a reworking of diplomacy in general, I think. Great diplomats, bribing for votes, etc.
 
I think that is a good idea, because you will never see one single player win a diplomatic victory in a multiplayer game as no one is crazy enough to vote someone else as the winner. It would make sense if the voter would also win at the same time.
Then everybody will vote for the leading civ to share the victory and everybody is the winner. That's stupid. Voting for someone else is no achievement at all.

Voting for someone else in MP can make sense under specific circumstances: If I'm in a good (but not leading) position but in serious danger of losing that position (someone rapidly catching up, a bad-going war etc) I would want to end the game so I finish second or third. Especially in ladder play this will usually still earn me a lot of points.
 
Then everybody will vote for the leading civ to share the victory and everybody is the winner. That's stupid. Voting for someone else is no achievement at all.

Voting for someone else in MP can make sense under specific circumstances: If I'm in a good (but not leading) position but in serious danger of losing that position (someone rapidly catching up, a bad-going war etc) I would want to end the game so I finish second or third. Especially in ladder play this will usually still earn me a lot of points.

Well you may win, but you win with less points.

And who is the 'leading' civ? not necessarily the one with more population, but the one with more friends population. Each candidtate needs to persuade the voting civs that they might actually win.
 
I think that is a good idea, because you will never see one single player win a diplomatic victory in a multiplayer game as no one is crazy enough to vote someone else as the winner. It would make sense if the voter would also win at the same time.

Pleas correct me if I am wrong but why don't you just create a PA in this situation and then have the vote and win.
You share a victory condition when in a PA correct?
 
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