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Is the economy in Civ V to simplified?

Discussion in 'Civ5 - General Discussions' started by Bad Brett, Sep 22, 2010.

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Is the economy in Civ V too simplified?

  1. No, it's as complex as ever (Played Civ for 0-5 years)

    0 vote(s)
    0.0%
  2. No, it's as complex as ever (Played Civ for 5-10 years)

    8 vote(s)
    6.4%
  3. No, it's as complex as ever (Played Civ for 10-15 years)

    3 vote(s)
    2.4%
  4. No, it's as complex as ever (Played Civ for >15 years)

    15 vote(s)
    12.0%
  5. Streamlined, but in a good way (Played Civ for 0-5 years)

    6 vote(s)
    4.8%
  6. Streamlined, but in a good way (Played Civ for 5-10 years)

    11 vote(s)
    8.8%
  7. Streamlined, but in a good way (Played Civ for 10-15 years)

    12 vote(s)
    9.6%
  8. Streamlined, but in a good way (Played Civ for >15 years)

    15 vote(s)
    12.0%
  9. Too simplified (Played Civ for 0-5 years)

    8 vote(s)
    6.4%
  10. Too simplified (Played Civ for 5-10 years)

    5 vote(s)
    4.0%
  11. Too simplified (Played Civ for 10-15 years)

    12 vote(s)
    9.6%
  12. Too simplified (Played Civ for >15 years)

    24 vote(s)
    19.2%
  13. None of the above fits

    6 vote(s)
    4.8%
  1. Bad Brett

    Bad Brett King

    Joined:
    Sep 4, 2002
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    828
    Many people seem to think that the economy in new game lacks the depth that it had in previous releases, other claim that it's actually more complex and harder to master now. I'm think it would be interesting to see if there's any pattern between how long you've been into to Civ and what you think about the new model.

    What do you think?
     
  2. moopoo

    moopoo King

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    Messages:
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    Location:
    Adelaide, Australia
    i think you forgot to put the poll part there
     
  3. Bad Brett

    Bad Brett King

    Joined:
    Sep 4, 2002
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    Whooops! Don't know why the thread was posted anyway... It's fixed now. :)
     
  4. Tomice

    Tomice Passionate Smart-Ass

    Joined:
    Oct 5, 2009
    Messages:
    2,320
    Location:
    Austria, EU, no kangaroos ;)
    Congrats for making a meaningful poll with useful choices. Maybe you should have asked rather how intensive they've played previous titles*, but overall it's a good poll.


    *played:

    - only Civ4 casually
    - Civ4 and older titles casually
    - only Civ4 professionally
    - multiple titles profesionally
    - didn't play civ before
    - only played the older titles
     
  5. moopoo

    moopoo King

    Joined:
    Jan 5, 2008
    Messages:
    729
    Location:
    Adelaide, Australia
    unfortunately my opinion is uninformed by the full game until friday, but from everything i've seen, the move from sliders to independent commerce and research, at the very least, maintains previous complexity. you're essentially managing multiple incomes now, and the only thing that's actually been left out is health. but then, in civ4 health worked the same way (just managed by different resources/buildings) and in civ3 health was an annoying hard cap.
     
  6. Purpureus

    Purpureus Chieftain

    Joined:
    Aug 10, 2010
    Messages:
    38
    Location:
    Romania
    I think it is early to tell.
    The economy seems complex enough in some cases, but in some given conditions it appears to be kind of simple (a near-perfect starting location will launch you up there)... I have not played yet on highest diff levels, though.

    One still has to have resources, the yield of the tiles (bare tiles) is slightly less than before. So one has to work hard the terrain.
    There are ways now to make your life easier by expanding the city preferentially, tile aquisition, etc.

    There are different approaches in many areas, so a certain adaptive attitude will help get the best out of this game. Then it will be time for evaluation.
     
  7. Bad Brett

    Bad Brett King

    Joined:
    Sep 4, 2002
    Messages:
    828
    No patterns yet. Interesting...
     
  8. bob_d

    bob_d Chieftain

    Joined:
    Sep 21, 2010
    Messages:
    76
    Civ 5 doesn't seem to require you to make any tough choices between science, money, culture, and spying, like Civ 4 required. In civ 5, it's just dependent on the tiles around the city. You just build farms everywhere.

    Or maybe I'm missing something. After all, I only played Civ 5 for two hours.
     
  9. Stalingrad

    Stalingrad Chieftain

    Joined:
    Jun 15, 2008
    Messages:
    41
    Location:
    the South
    its too simplified and specialists dont seem to be a big factor like they were in civ 4
     
  10. edmund22

    edmund22 Chieftain

    Joined:
    Sep 20, 2010
    Messages:
    25
    I only build as many as I need, the rest trade posts, which are overpowered imo. I get massive amounts of gold this way. And just like real world, you can buy almost anything with that :)
     
  11. MkLh

    MkLh King

    Joined:
    Jul 18, 2008
    Messages:
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    Location:
    Finland
    The economy is more complex than it was in Civ4.

    It's the diplomacy that worries me.
     
  12. Stalingrad

    Stalingrad Chieftain

    Joined:
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    Messages:
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    Location:
    the South
    how is the economy more copmlex? everything seems very basic to me build workers, work land, dont assign specialists, build several wonders maybe thats it

    civ 4 you had more wonders, you had religion that could aid your economy, you could ajust your resarch level as you wanted everything was just, RIGHT!
     
  13. InterAl

    InterAl Chieftain

    Joined:
    Dec 23, 2009
    Messages:
    37
    The diplo always sucked.
     
  14. ICNP

    ICNP The Third Superpower

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    Location:
    Missile Silo
    I'd like to see the slider return, it was an integral part to deciding what to do focus on in your empire, especially now, with the ability to freeze research, and then just spend gold on units like crazy, you could put together a more daring rush. But that's just me.

    4 yr long player of Civ.
     
  15. digitalcraft

    digitalcraft Warlord

    Joined:
    Jul 21, 2010
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    Location:
    Oklahoma
    The economy is not more complex, that's silly. Or maybe I'm missing where you make the decision between cottage farms for a democratic paradise or workshops and watermills for a communist utopia? Did I skip the setting to enable the option of going nationalist/fascist/theocratic at the expensive of economy to have less but legendary tough units? Is there an option to whip production at the expense of later population to work your cottages? Did you even play Civ4? :(
     
  16. naturalmwa

    naturalmwa Chieftain

    Joined:
    Jun 27, 2007
    Messages:
    29
    I agree that the game is more simplified, I think that was a goal from the beginning. The game plays very fast, no menus or screens to look at each turn, just a handy to-do-list that steps you through all that requires your attention that turn. This isn't my favorite part of the game either, but the designers did accomplish what they set out to do, which I feel was to make a game to attract new people to the franchize.

    Complexity can be added latter, and it will be by the modding community. The specialists, religion and health will all likely make a return after the modding community gets some time with it. It would be very hard to release a game that is both more inviting to new players and also more complex and challenging for vets who have played CIV for 17 years in my case or more.

    For now I'm just enjoying a very brisk game where turns speed by and I don't have to remember to check anything, because there is nothing to check and the game reminds me to do everything. I could see some sort of i-phone app to run this game, epecially if you are a builder type.
     
  17. PawelS

    PawelS Ancient Druid

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    Location:
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    I think it's more complex (this answer is missing in the poll), because in Civ1-4 it was too easy to change your economical focus in one turn using sliders. Now you have to use gold for more interesting things than setting the slider and converting it to science. Also in Civ4 there were too many specialist slots, now individual specialists count.
     
  18. padlock

    padlock Warlord

    Joined:
    Dec 9, 2003
    Messages:
    106
    I'm not sure if I'd got as far at to call Civ V's economy more complex, but my early impression is that it feels deeper.

    In Civ 4, you basically had a binary choice between specialist or cottage economies. Cottage economonies consisted pretty much of cottage spam. Specialist economies had a few more meaningful decision, but not many.

    Civ 5 may have less absolute number of choices, but the choices it does present seem to be far less obvious.

    So far, I'm really enjoying it.
     
  19. SammyKhalifa

    SammyKhalifa Deity

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    I don't see how anybody could possibly have a TRUE answer to this only a day into the release.
     
  20. tom2050

    tom2050 Deity

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    Oct 12, 2005
    Messages:
    5,516
    No possible way it is more complex. You are in essence stuck with whatever you have, and to make a difference you have to wait a long time while you very slowly build the improvements to make an impact. Sure, it makes you think ahead, but all Civ games make you think ahead in the same way.

    Because of it, there are less early options.
     

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