Is the economy in Civ V to simplified?

Is the economy in Civ V too simplified?

  • No, it's as complex as ever (Played Civ for 0-5 years)

    Votes: 0 0.0%
  • No, it's as complex as ever (Played Civ for 5-10 years)

    Votes: 8 6.4%
  • No, it's as complex as ever (Played Civ for 10-15 years)

    Votes: 3 2.4%
  • No, it's as complex as ever (Played Civ for >15 years)

    Votes: 15 12.0%
  • Streamlined, but in a good way (Played Civ for 0-5 years)

    Votes: 6 4.8%
  • Streamlined, but in a good way (Played Civ for 5-10 years)

    Votes: 11 8.8%
  • Streamlined, but in a good way (Played Civ for 10-15 years)

    Votes: 12 9.6%
  • Streamlined, but in a good way (Played Civ for >15 years)

    Votes: 15 12.0%
  • Too simplified (Played Civ for 0-5 years)

    Votes: 8 6.4%
  • Too simplified (Played Civ for 5-10 years)

    Votes: 5 4.0%
  • Too simplified (Played Civ for 10-15 years)

    Votes: 12 9.6%
  • Too simplified (Played Civ for >15 years)

    Votes: 24 19.2%
  • None of the above fits

    Votes: 6 4.8%

  • Total voters
    125
Too soon, we are still getting accustomed to the new sizes of empires and how to specialize our cities. For now, it's about the same as VCiv4 when I started it. Not having the slider makes a huge difference :o
 
how is the economy more copmlex? everything seems very basic to me build workers, work land, dont assign specialists, build several wonders maybe thats it

Take for instance founding a new city. In Civ4, the only thing it cost was gold. If you could afford it or if the city earned more commerce than its maintenance was, then the city was always worth founding. In civ5 new city affects happiness, costs of social policies and indirectly gold since city needs buildings and buildings cost maintenance. The question of founding new cities is more complex and situational now.
 
The economy is too simplified, but your poll is too complicated.
 
So in Civ5, citizens innovate at a fixed pace per citizen per turn.

You don't have a empire-wide "think more, earn less money" slider. In order to do that, you need to find a way to turn wealth (gold) into thinking.

Methods include research pacts with allies, building libraries (turning production and maintenance into science), specialists (turning city size, library room, and food into science), other buildings, social policies, etc.

---

The game has multiple different economies, unlike Civ4 which basically had one.

In Civ4, given the slider, converting between gold, research, (global) culture and espionage was trivial. Everything else was on a nearly pure individual city level -- happiness, health, food, culture, etc.

In Civ5, happiness, culture, money and science are all hard to convert between. You have to manage each of them.

Each of them gives benefits if you produce "lots" of it. Some give penalties if you don't produce enough.

At the start of the game, the ways to convert one to another are limited -- by mid game, they are more common, and it continues to ramp up (1/2 of excess happiness produces culture is an example of a mid-game converter of one economy to another).

Individual cities have production, culture, food and great person economies.

Territory in Civ4 was a purely local thing -- in Civ5, it is a mixture of efficient local (local culture) and inefficient global (global cash).

It remains to be determined if the economy is balanced. Does cash-rich dominate? Food-rich? Production-rich? Specialist economies?

Cash-rich economies can rush build things and generate extremely focused empires (you cash-rush a science city or two, you cash-rush units in a military-specialist city, you build 1 or 2 production-heavy wonder cities and a handful of military workhorse cities).
 
Someone mentioned to do list.
I am getting the end of turn with a little blue and I have workers and settlers to move.

The worst part is trying to remember who moved and did what they need.

Or maybe those don't count in the blue end of turn. I get reminded to do research. Production, but not move units.

is that a bug in the game or a bug in me now knowing something?

Also, the info to me is limited. My healing archer, before I would see he is 2.1. Now I have to hover or something to see his hit points, ok after taking my time to move mouse I see 7/10 HP. Pain in the butt.

I think the economy of 4 rocked versus this.

I am so close to deleting the demo. I can't stand it. The map is tough to see units, if you zoom out you can't plan anything.

Sorry if wrong thread for a rant. But man there are some unhappy campers out there. Is this CIV 3 all over again?
 
No possible way it is more complex. You are in essence stuck with whatever you have, and to make a difference you have to wait a long time while you very slowly build the improvements to make an impact. Sure, it makes you think ahead, but all Civ games make you think ahead in the same way.

Because of it, there are less early options.

I don't think the ability to change things fast makes a game more complex. Rather the opposite. Some "inertia" makes it more difficult to deal with emergency situations, which is more complex in my opinion.
 
The new economy feels more like real money now because you can do alot more things with money but making money has become difficult as well. Previously gold seemed like a leftover from science investment and acted more like a stored food. Now not only science but everything else you do have a bigger tradeoff on your economy. When you do overcome the consequences though you are rewarded with many options you can choose with the money in your pocket. I'd say it's more complecated than before.
 
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