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Is the MOO2 like 'Interstellar Space Genesis' game any good?

Discussion in 'All Other Games' started by Blake00, Jun 27, 2020.

  1. Blake00

    Blake00 Prince Supporter

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    Anyone here tried this new but retroish 4X Master Of Orion 2 like game? If so was it good? Was it stable? Apparently the indie team behind it consists of only 2 people haha! It looks pretty awesome so am thinking about trying it out now that it's finally on sale (it's normally pretty pricey lol).

    https://store.steampowered.com/app/984680/Interstellar_Space_Genesis/

    .


     
    Last edited: Jun 28, 2020
  2. Blake00

    Blake00 Prince Supporter

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    Have been watching this dude's video series of it and am just blown away!

     
  3. sherbz

    sherbz Emperor

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    Ive not tried it but it does look interesting. I tried MOO - the new one. And i found it a bit too clunky, despite some good voice acting from Luke Hammil. In particular i didnt like the combat system - which was real time. I preferred turn based. Whats the combat like in this?
     
    Last edited: Jun 28, 2020
  4. Blake00

    Blake00 Prince Supporter

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    Annoyingly the guy in that video I posted above didn't get into many fights but when he did it was definitely turn based combat!

    I still haven't played the new big budget Master of Orion.. got it on steam though.. All the complaints put me off rushing to play it haha... will play it one day.
     
  5. Denkt

    Denkt Reader

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    I have played both MOI2 and ISG. They are quite similar, like if you know how to play one of them, you can quickly play the other. Basically ISG feels like a development on MOI2, taking the good and in my opinion doing it better. Here are some of the important differences:

    • In ISG planets have an infrastructure value which is very important for several reasons. Infrastructure act as a multiplier upon population productivity so a pop in a planet with 10 infrastructure is 10 times as productive as an equal pop in a planet with 1 infrastructure. Each infrastructure allow 1 additional building and with each infrastructure you get to pick a planetary specialization. Planetary specialization do two things. Make the planet better at doing something, like better at building ships or buildings and produce research towards a specific technology line like weapons, but only if you are researching a weapon tech. Also if you finish all Planetary specializations you get an empire wide bonus.
    • You have space culture as a resource which unlock social policies (I think that is the name), each which give a powerful benefit such as a free colony ship which is a huge investment in the early game. There are 3 social policy categories and often you get a choice between 2 policies in a category and you can only pick one and forgo to pick the other. Each social policy become more expensive than the last one so you need to pick them with care.
    • There are alot less buildings but each building have a more unique role than in MOI2 and you can't build everything on each planet due to the amount of buildings a planet can support is dependent on infrastructure level. You also have powerful so called capital buildings which you can only have 1 of each type and there is also wonders which only one of each can exist in the game. Wonders not only need technology to be unlocked but also need one of the level 3 social policies, which one depend on which wonder.
    • Population can't be moved and they don't work any specific job in ISG, instead what they produce depend on stuff like race, buildings and such.
    • Governors and ship commanders have like 5 base attributes and also special skills and as these level up they can become really powerful, like I have had governors that made each pop in the system the govern give like +10 science. Also espionage is done by governors and ship commanders instead of spies.
    • Technology, you can research everything in ISG except for a few specific techs but the tech cost depend on how many techs in the tier you already got. Also you gain or lose research point depend on which category you research depending on government, like feudalism get a bonus to their research in weapon technology but a penalty to pretty much every other technology. Planetary specalization give research points towards a specific category.
    • ISG have an system of remote exploration which can reveal hidden systems as well give information of systems you already know.
    • ISG have 4 strategic resources, once you find a strategic resource you get to choose between two tech paths which unlock 2 or 3 techs about that strategic resource and the more of that strategic resource you have, the more powerful the techs become.
    • Ship design is mostly the same as MOI2, there are less total sub systems but many of MOI2 sub systems could be said to have been overpowered. Instead you have options like increasing ships combat speed.
    • Combat is similar to MOI2, the main difference is that ships in ISG have a value called heat with can be spent on various actions, like extra speed or shoots but if the heat value go to high it can cause damage. Another difference is that shields are much less powerful because they only absorb damage once per salvo instead of absorbing per weapon, so early weapons don't become harmless as they do in MOI2.
    • Co-operation seems more impactful in ISG due to the various bonuses you can get from it with technology research.
    • Money can be spent on increasing research and space culture in ISG and that can make a significant impact in your research speed.
     
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  6. Civinator

    Civinator Blue Lion Supporter

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    It seems ISG at Steam at present is reduced from € 27,99 to € 13,99 and there was released an update some days ago. I´m reflecting about buying it.

    Edit: But it seems there are only 6 races even in the updated game.

    Spoiler :

     

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  7. Blake00

    Blake00 Prince Supporter

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    After watching that let's play series I posted above that sold it for me and I hit the button lol!

    As expected it’s graphics aren’t exactly revolutionary lol but they have a certain retro aesthetic beauty I like (I loooove looking at volcanic worlds), and damn is it addictive & fun to play! I can’t eat, sleep, work.. it’s all gone to hell haha!!

    I also really love how they enhanced the exploration side of things with the whole scanning system. Its quite the rush when you find a brand new star system with something awesome in it that's actually been right under your nose near your capital the whole time haha. I remember certain events used to result in brand new star systems appearing in Imperium Galactica 2 but this is way a better and bigger system to keep the discoveries coming even when you think you've been everywhere haha. The Leader development system is super cool too, actually reminds me a lot of Heroes of Might and Magic 2-3 with its primary ability increase and random 2 sub skills choices each level up. I also love that literally everything has a tool tip box with stats telling you what it does and everything its making or taking, all the numbers! Ticks all the spreadsheet gamer boxes haha.

    Apparently they can be moved around to different worlds of yours if you have available Freighters but I'm yet to figure out how to do that lol. I tried a few times to move people when I had a free freighter but gave up and just sent them off to asteroids. but the game says that they can do it somehow.

    .
     
    Last edited: Jul 1, 2020
  8. Denkt

    Denkt Reader

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    There is an immigration system in which you can set planets to send or take immigrants as long as they are not at max population but what it does is it take growth, not population from the planets that send immigrants to the planets that take immigrants.

    The main criticism I have heard is the game start slow but I only think that is the case if you think a 4x game must be about rapid expansion, something which ISG don't really encourage due to high cost of colony ship and long development time of planets. But I quite like the expansion rate in ISG as it feel quite natural and it encourage you to test various early game strategies instead of just rushing to expand as fast as possible. Also as the game progress you get access to special ships (don't remember what they are called) that help you set up colonies quickly, so while the game may start out slow, it speeds up quickly in the mid game.

    The early game is basically about building up your starting world, even the capital buildings cost only like 2500 while a colony ship is 7500 and in one game I was forced into a war quite early when I had little more than the starting planet, but I won that war and got 2 or so more planets.
     
    Last edited: Jul 1, 2020
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  9. Civinator

    Civinator Blue Lion Supporter

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    Hello Denkt and Blake00,

    is it possible to play with more than 6 races (or players) and to modify the graphics of the game (especially the spaceships)?
     
  10. Blake00

    Blake00 Prince Supporter

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    Yeah weirdly you can't have more than 6 UNLESS you create extra custom races. I created my own humans (using a lot of my tradition MOO race settings heh) and right away the limit went from 6 to 7 players in the new game setup.

    Your question made me curious so I just now did a test and created some more custom races and sure enough the highest player count increased as I added them to 8, 9 etc. Bit annoying though as I had to give each of them names lol. But nevertheless the capacity appears to be there for lots of AI opponents. No idea what the limit is to how many you can create and deploy.. maybe @Denkt knows?
     
  11. Civinator

    Civinator Blue Lion Supporter

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    Blake00, thank you very much for the answer. The possibility of raising the number of players sounds good. :)

    Did you have a look at modifying the graphics? What graphics format are the spaceships and race images. Can the race images be replaced easily by other (may be 2 D images) ?
     
  12. Denkt

    Denkt Reader

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    No I don't know how many races you can have on a map at the same time as that is not something I have tested.
     
  13. shmily_dana

    shmily_dana Warlord

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    I bought it over the weekend. But I have not had a chance to play. Does playing against one AI on the smallest map work? Can you select your opponent(s)? In other games (like endless space), I've setup opponents with all the negatives to have a sandbox game for my first play thru.
     

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