I have a slave specialist which eats 1 food, and I'd like to get rid of them if the city suffers starvation. There is "onCityGrowth", but the other way
Ughh... Well then, for lack of a simple hook, I was thinking of just storing the size of all the cities in some data structure, and then comparing on the next turn to see which ones got smaller, and if so, kill off any slave specialists in those cities. I suppose that means it's time to learn how to use pickle, or SD's toolkit.. something like that
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