smorgasborgas
Chieftain
- Joined
- Oct 7, 2020
- Messages
- 68
Preface: Hi! I love this mod. It's the only video game I've played for the past 2 years and I'm not getting tired of it any time soon. This mod is incredible and I don't want my first post here to sound like a criticism.
*I turned off the flags for bribed wars and win-condition aggression because the constant war was tedious and in my opinion completely flattens the depth of the game (diplomacy, trades, allying CSs, buying WC votes, etc. goes out the window).
*With less frequent wars and the 'Unique City States' mod, CS quests and vying for allies are my favorite part of the game right now. But even peaceful leaders and leaders that have Declared Friendship with you capture your allied City States so casually that it seems pointless to try to remain allies unless they are adjacent.
*Even with gifted units they are not strong enough to defend themselves and once captured and released they are extremely vulnerable. The only way to make sure nobody can capture them without actually declaring war is to surround the CS with troops which is awkward and unrealistic.
Possible solutions, or some combination of these:
1. A flag that would make it impossible to declare war on CSs (can still bully, marriage, venice buy).
- Most straightforward but very unnatural. I'd still prefer it to the current system.
2. A WC resolution that would release all militarily captured CSs and prevent any further aggression.
-I like this one more since it wouldn't come into effect until later in the game. At least as realistic as CS sanctions. Would require that certain buildings couldn't be built in CSs (#6).
3. Make them much, much stronger. Like a 500% combat bonus for units and a huge city attack or something along those lines.
-Similar to #1 but a little bit softer, still unrealistic.
4. Being able to pay off civs to liberate captured City-States using the trade screen.
-I think this should be an option anyway but would require #6
5. Being able to make civs commit to non-aggression to City-States using the trade screen.
-This seems like a decent solution. Your weaker friends will be prevented from casually capturing CSs. It would be crazy if Canada decided to capture Puerto Rico and the US weren't able to prevent it diplomatically. (I know PR isn't a CS)
6. Make it impossible to Annex CSs, only puppeteering is allowed. This way World Wonders and National Wonders won't be lost if the CS has to be liberated.
-This might be necessary to implement other solutions. Maybe even eliminate puppeteering as well. If you conquer a CS, you just gain X amount of influence. (and the CS produces a bunch of militia to make it harder to conquer again)
7. Give more diplomatic favor with other civs for liberating CSs
-By liberating a CS you just made it possible for them to receive significant boosts to their yields. They should be happier with you.
8. Give MUCH, MUCH larger warmonger penalties for capture of city states.
-I think this is a bare minimum. It's crazy to me that a leader that captures 6 city states is still less of a warmonger than a leader that captures a very forward settled city that claims a 'native' luxury
If there is a way to achieve these things on my own, please point me to them. Thanks.
*I turned off the flags for bribed wars and win-condition aggression because the constant war was tedious and in my opinion completely flattens the depth of the game (diplomacy, trades, allying CSs, buying WC votes, etc. goes out the window).
*With less frequent wars and the 'Unique City States' mod, CS quests and vying for allies are my favorite part of the game right now. But even peaceful leaders and leaders that have Declared Friendship with you capture your allied City States so casually that it seems pointless to try to remain allies unless they are adjacent.
*Even with gifted units they are not strong enough to defend themselves and once captured and released they are extremely vulnerable. The only way to make sure nobody can capture them without actually declaring war is to surround the CS with troops which is awkward and unrealistic.
Possible solutions, or some combination of these:
1. A flag that would make it impossible to declare war on CSs (can still bully, marriage, venice buy).
- Most straightforward but very unnatural. I'd still prefer it to the current system.
2. A WC resolution that would release all militarily captured CSs and prevent any further aggression.
-I like this one more since it wouldn't come into effect until later in the game. At least as realistic as CS sanctions. Would require that certain buildings couldn't be built in CSs (#6).
3. Make them much, much stronger. Like a 500% combat bonus for units and a huge city attack or something along those lines.
-Similar to #1 but a little bit softer, still unrealistic.
4. Being able to pay off civs to liberate captured City-States using the trade screen.
-I think this should be an option anyway but would require #6
5. Being able to make civs commit to non-aggression to City-States using the trade screen.
-This seems like a decent solution. Your weaker friends will be prevented from casually capturing CSs. It would be crazy if Canada decided to capture Puerto Rico and the US weren't able to prevent it diplomatically. (I know PR isn't a CS)
6. Make it impossible to Annex CSs, only puppeteering is allowed. This way World Wonders and National Wonders won't be lost if the CS has to be liberated.
-This might be necessary to implement other solutions. Maybe even eliminate puppeteering as well. If you conquer a CS, you just gain X amount of influence. (and the CS produces a bunch of militia to make it harder to conquer again)
7. Give more diplomatic favor with other civs for liberating CSs
-By liberating a CS you just made it possible for them to receive significant boosts to their yields. They should be happier with you.
8. Give MUCH, MUCH larger warmonger penalties for capture of city states.
-I think this is a bare minimum. It's crazy to me that a leader that captures 6 city states is still less of a warmonger than a leader that captures a very forward settled city that claims a 'native' luxury
If there is a way to achieve these things on my own, please point me to them. Thanks.