Hi there. I've been playing Civ on my Amiga emulator for a bit now, and realize I'd like to fiddle around with maps at this point. Is there a description somewhere of how Civ 1 stored the map data so I can alter it? I tried using Cheat Engine on the emulator to see what changed when I altered a specific square back and forth between irrigated and not, and it led me to find a value for that square. But when I changed it around a lot and looked at that square, all that seemed to happen is that the specific square was either irrigated or not. Kinda confused.
As I write this, it occurs to me that perhaps it is an array of bits that controls whether a specific square is irrigated or not, which says nothing about what the square under it actually is (terrain type). Which would be... weird, but explicable I suppose.
As I write this, it occurs to me that perhaps it is an array of bits that controls whether a specific square is irrigated or not, which says nothing about what the square under it actually is (terrain type). Which would be... weird, but explicable I suppose.