Is there a purpose to the events in the game?

Cheezy the Wiz

Socialist In A Hurry
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I'm referring to the random "events" that happen in the game, which it tells you about, and mentions no direct effects from. For example, in MTW, there was Dies volt, the assination of Thomas Beckett, the Children's Crusade, and others. In Rome Total War, you have things like The Library at Alexandria being completed, the Archimedes Screw, and Stoicism. What do these do, if anything? They have no stated effect. Are they simply there to give "feel" to the game, or what?
 
I'm referring to the random "events" that happen in the game, which it tells you about, and mentions no direct effects from. For example, in MTW, there was Dies volt, the assination of Thomas Beckett, the Children's Crusade, and others. In Rome Total War, you have things like The Library at Alexandria being completed, the Archimedes Screw, and Stoicism. What do these do, if anything? They have no stated effect. Are they simply there to give "feel" to the game, or what?

Thats correct. They also sometimes annouced discovery of new technologies like Gunpowder and mongol and Timurd advancements into europe
 
So you think the rest are just there as a sort of trivia, you know: "this happened in year X."

That seems more like it, although i have heard that some of the actual dates are wrong; I can't be assed to check for myself though so I don't really care.

I suppose it can give more of a "feel" to the game. To remind you you are playing in a historical period and things happened during that time.
I couldn't care less though, after my first game and reading those events once there is no need to read them again as they don't affect the game whatsoever.
 
I've started playing M2 again once I realised the image would only be 3.something gigs, with the Stainless Steel mod (3.2) as the Templar knights.

There were a number of events early on regarding the templars, it would have been nice if the one that mentioned new recruits actually gave me new recruits.
 
IIRC some of the MTW ones had actual effects. I think there was a Champaigne Fair one that gave the French some more taxes or better acumen or something, and I think the heresy events (Cathars, Bogomils) increased heresy and unrest in certain provinces.
 
IIRC some of the MTW ones had actual effects. I think there was a Champaigne Fair one that gave the French some more taxes or better acumen or something, and I think the heresy events (Cathars, Bogomils) increased heresy and unrest in certain provinces.

Right, but my question was about the ones that have no stated effects.
 
I'm referring to the random "events" that happen in the game, which it tells you about, and mentions no direct effects from. For example, in MTW, there was Dies volt, the assination of Thomas Beckett, the Children's Crusade, and others. In Rome Total War, you have things like The Library at Alexandria being completed, the Archimedes Screw, and Stoicism. What do these do, if anything? They have no stated effect. Are they simply there to give "feel" to the game, or what?

I think they're to add to the feel of the game in RTW. Like the espionage in Carthage illustrates the growing tensions between Rome and Carthage. I think they tend to be more accurate in some mods.

But in MTW I believe each of the events had an effect that affected you. The Childrens Crusade like decreased the loyalty or something. The rise of the Cathars in whatever that province was increased the level of heretical religion strength or generation.

Cheezy the Wiz said:
Right, but my question was about the ones that have no stated effects.
I believe that they're just for storyline purposes. Tying actual events to a relatively ficitonal timeline in RTW. Unless of course you coincide your attacks with their actual historical dates.
 
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