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[R&F] Is there a reason to keep addons enabled after the map is created?

Discussion in 'Yet (not) Another Maps Pack' started by Hushed, Mar 5, 2018.

  1. Hushed

    Hushed Chieftain

    Joined:
    Nov 7, 2017
    Messages:
    8
    So I was playing a Ludicrous map on Marathon and around turn 100 the game started crashing non-stop. This was curious to me because I had edited the size of the Huge map in the text files manually to be about Ludicrous back when I couldn't get ynamp to work with R&F initially and had no problem with it crashing like this.

    So then I disabled ynamp and ran the same save again and it didn't crash- for a few more turns, but it's still crashing more than just my manually expanded Huge map.

    So is there a reason to keep this (or really any) addons enabled after the map is created?
     
  2. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    7,918
    Location:
    France
    None, but there are also no reasons for the mod to cause a crash after the map generation.

    Everything that happens after the first turn is related to another mod or the game.

    And note that the bigger sizes are not officially supported.
     

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