Good question. I know that one sure fire way would be to build a city on a one-plot tile connecting two water ways. I'll know for sure if this works in about 25 turns.
I'd be interested to know if forts or citadels provide this too. I haven't tested them enough yet to know.
Otherwise, it's about time someone modded in a canal for Civilization. That's always been missing and is a HUGE aspect for RL civilizations.
Which is Terribly annoying.
1.) you can't build a Panama/Suez canal without a city
2.) you can build the Panama/Suez canal in 4000 BC
It would be much better to not allow ships to enter cities (they can Exit cities, but not enter them)
and then have a separate Canal Improvement. (available Industrial Era)
I'm going to try to test this further this evening. In addition to using your own city as a canal, I also want to try the following:
- Fort
- City belonging to a Civ you have Open Borders with
- City-state that you are Friendly/Allies with (I think I tried it with a neutral city-state that was sitting on an isthmus and it didn't work)
- City belonging to a Civ you have Open Borders with
- City-state that you are Friendly/Allies with (I think I tried it with a neutral city-state that was sitting on an isthmus and it didn't work)
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