There is nothing that can be done for the SDK by anyone who doesn't have access to the Mac Civ IV source code. We will have to wait for Aspyr to do this one. They have previously said that they would like to make such an SDK for the mac version, but were waiting for Firaxis to make some needed modifications on the windows version to preserve compatibility.
We haven't heard anything from them in a long time, however. This suggests that their coder is working on something. Possibly this, or possibly trying to fix the bugs which still plague the mac version.
Has anyone found and used a stable Version of WINE?? That way we could just play the PC version lol
The best hope is that they, or whoever else gets the deal to port Civ5, prevail on Firaxis to work with them to make it more feasible to port the Civ5 SDK. But I'm not even going to hold my breath for that happening.
There are several ways to run the Windows version on your Mac. BootCamp, Parallels, VMWare Fusion, Crossover Games (which is WINE in disguise), Sun VirtualBox all spring to mind. All but VirtualBox are known to work, but they also cost money. VirtualBox is free, but I don't know if works with Civ4.
Originally Posted by rickb: We can't start a port until we get the code and a contract to do it from original IP holder.
I agree completely, it's always better if a game is designed to be cross platform from the start rather than needing to be ported, or, ugh, Ciderized. Although I do definitely respect Transgaming for what they've been able to achieve, it's a pretty good "hack", all things considered.
Yeah, I'm not privy to any of the details that go into us getting contracts to do these ports--and wouldn't be able to tell you anyway even if I did --so I really have no idea why it took so long to get the BTS job. As programmers we just sit here and wait for them to tell us what we're working on next.
I would assume that we've talked to Firaxis about Civ V. Given their public statements on the issue, it sounds like they're not doing a Mac port in-house, but who knows, they may surprise us.
Switching over to BootCamp to play games sucks!
The big question for me is 'Could I play Fall from Heaven 2'? Really, though access to Planetfall and History of the Three Kingdoms would be nice, I'd be willing to pay real money for Fall from Heaven 2.
To rephrase: Would it work to individually add a couple of the most popular mods? I'd think that that would be much easier than a total SDK rewrite, and honestly I don't much care about being able to play every mod; I just care about the really good ones.