I stumbled upon this fascinating work when looking at the basics of Civilization Mods because I wanted to, also, make a few changes on the logic of the game that would increase it. I found many threads about ideas, but it feels to me like a series of brainstorm on things you'd like to see changed, but there isn't a "single unified vision" that ties them together. I really like some of the basic concepts, like local trade routes, support lines for armies, new tech innovation, but while they seem like fun, they could also bog the game down in a thousand small rules – which is the part of the CIV game I dislike the most. Personally, I was thinking that the game should go in the opposite direction: unify a lot of the core concepts into a few simpler rules, and let these rules emerge in a rich and complex game that gains all those features naturally. It helps people understand better the game vision and even contribute to it, since you can share a common goal of trying to make sense of the rules and their ramifications. I'd love to discuss more, but I wonder if there's even any active development still, as many of the threads haven't had new comments since end of 2017.. Cheers!