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If you're going for a culture victory, every little bit of culture helps, and choosing to 1) Have no state religion and 2) spread all religions to your three main cities can help add to the culture. So, the missionaries help culture.
Also, the missionaries make it possible to build an extra temple and an extra monastery in the city of your choice, which overall contributes to the possibility of making another cathedral. We're talking a lot of culture, a little happiness, and some science to boot. Very useful in my opinion.
I agree with Sohan: missionaries are useful for culture and happiness, but they can also be a great aid for your economy. If you get a Great Prophet, you can use this fellow to build a shrine. That shrine generates gold for every city that has this particular religion.
So when your finances go into the red, try to build a shrine and produce missionaries like there is no tommorrow
Plus if you are the one that founds a religion, the more you spread it to other civs the more you see. When I first started playing Civ 4 I stayed away from religion to keep from having a conflict with other Civs but once I caught on to this little added bonus of founding a religion I have made it a point to try and found one. Use missionaries to spread your founded religion to other civs and see what cards they are holding.
If you don't want to use them for anything else, they can be used as spies or as sentries to reduce some fog. Can they be given to another civ? IIRC they cost for maintenance so maybe you should execute them post haste.
Wow, I can't believe this is even a question. Missionaries are so incredibly useful. Every successful religion spread is another gold per turn. Especially if it's early game. One missionary can spread your religion to a neighbor. Then, if that neighbor has no other previous religion, yours will auto-spread to every one of his cities.
Then that neighbor will switch to your religion, you get the plus 3-5 diplo bonus and you can spy on his cities.
Late game, I'll just spam missionaries if I have a city that doesn't produce much. Missionaries are cheap, so a crappy city (with modern improvements) can belch 'em out faster than mom after an enchiladas plate. So what if half of them fail, the half that succeeds makes an extra gold/turn each.
If a standard map has 40-50 cities, and you've founded two religions, and you've got Wallstreet and banks, you're looking at a potential of serious cash.
Check out the Cuban Isolationists SG. Sirian and Sulla founded the first three religions in one city and spammed the hell out of them. I think they were pushing 700 gold/turn just from their religions.
they can definitly be given to another civ. if you're lucky that civ will spread your religion in a country you don't have open borders with. usually they sit in the city and cost the AI maintainance. i use the free ones from founding a religion to add another religion to my capital, and build them to spread my state religion everywhere. think of it as 40 hammers for 1 gold per turn, if you have the shrine. also the espionage can be a huge advantage. if you're going the religious road, you may as well. religion can subsidize a poor economy, or supercharge a good one.
I use the missionaries for all of the above, plus I use them to get another civ to switch to my religion if they're really pissed at me. You just use a lot of missionaries, and go and spread your religion to as many cities as you can. Eventually, the A.I will switch to your religion.
Also, with Organised Religion you can build missionaries without monasteries, and all your cities in which your state religion is present get +25% of base production. This on top of the gold from the shrine. To keep the religion-spreading ability into the late game, either use Organised Religion or remember to build some Monasteries before getting Scientific Method.
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