Is there any way to modify XML/SQL databases with Lua events?

jalfje

Chieftain
Joined
Jul 31, 2016
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2
Title. Specifically, I was looking at the historic gamespeed/extended eras mod, and I realized that it adds a few modifications to the tech tree to help balance the gamespeed. However, if you have the mod enabled (and I know, if you aren't using it, you can just disable it, but still) then regardless of whether or not you're actually using the historic gamespeed, you have those tech tree modifications. So I want a way to dynamically figure out what the gamespeed is, and based on that, change a variety of database entries.
 
No. As the game starts the database is cached into memory (via C++ in the game core DLL), at which point it is to all intents and purposes read-only.
 
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