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Is there anywhere with a downloadable atlas?

civ_king

Deus Caritas Est
Joined
Mar 9, 2006
Messages
16,368
Is there anywhere with a downloadable atlas? I really need one, because the computer I play on (Über fast) doesn't have internet. Please?
 
What type of atlas exactly? I'm guessing you mean the stability maps.
 
I'm almost sure he means the RFCAtlas, with the spawning and UHV areas. I downloaded a version of it not long ago, but can't remember where it was...
 
The atlas that I think you are looking for is at this site, but it is outdated (ver 1.181). It has the spawn zones and UHV areas for 1.181, but is missing UHVs for America.
 
This seems like as good a place as any to ask this. Is there an atlas that shows what citeis will be named? Thanks in advance!!!
 
I don't think so but you can check the CityNameManager file in RFC\Python folder. You should only use it for specific things, or if you want to know where is a certain city located use ctrl+f.
 
I believe sedna uploaded the original 1.181 files through civfanatics.
file: http://forums.civfanatics.com/attachment.php?attachmentid=174516&d=1208453853
found in this thread: http://forums.civfanatics.com/showthread.php?t=239760

I wasn't aware that any of the borders had changed. If someone can summarize any changes that have occurred, I'll see if I can find my working files and update what I can.

Burn, I pull the citynamemanager.py up in excel. Puts them all on a nice even grid. Pretty easy to figure out the locations from there. Be sure you save the info as a separate file, or at least don't have it open when you load RFC, or it might not load right.
 
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Burn, I pull the citynamemanager.py up in excel. Puts them all on a nice even grid. Pretty easy to figure out the locations from there. Be sure you save the info as a separate file, or at least don't have it open when you load RFC, or it might not load right.

Excel can load python files?
 
I wasn't aware that any of the borders had changed. If someone can summarize any changes that have occurred, I'll see if I can find my working files and update what I can.

This would be great Thonnas, and sorely needed.

Here is a summary of the atlas updates that are need that I made from the changelog (from newest changes to oldest changes):

  • Baltic region now included in the Russian spawn area°°
  • The African invisible line will move dynamically, so it won’t stop barbs anymore
  • Turkish Black Sea goal now has a defined region (all the plots adjacent to the sea) and requires 4 instead of 3 cities°
  • African logical continent now only comprehends sub-Saharian Africa, causing Middle Eastern AIs to be much more aggressive in the Mediterranean, and Mail and Ethiopia to expand less. Thanks to Verily for the suggestion.°°
  • Smaller Turkish and Mongolian spawn and respawn areas; bigger Viking one°°
  • Continents division now assigns only sub-saharian Africa to the African logical continent°°
  • Easier Incan UHV goals (now South America except Brazil)°°
 
citynamemanager.py in excel
- open excel -> open -> navigate to RFC/assets/python
- in file name box put citynamemanager.py
- it should attempt to open as delimited text, use tab or comma(,)
- save as xls (or anything besides .py) for easy loading (and no python errors).
- enjoy stressing yourself out over whether to build pivotal-city-X because it's pivotal-city-X, or minor-city-Y because it may be a slightly better spot. :p

blizzrd:
  • Baltic region now included in the Russian spawn area°°
    interesting...
  • The African invisible line will move dynamically, so it won’t stop barbs anymore
    how does this apply to the atlas?
  • Turkish Black Sea goal now has a defined region (all the plots adjacent to the sea) and requires 4 instead of 3 cities°
    lol, this might explain some troubles I've ran into.
  • African logical continent now only comprehends sub-Saharian Africa, causing Middle Eastern AIs to be much more aggressive in the Mediterranean, and Mail and Ethiopia to expand less. Thanks to Verily for the suggestion.°°
    again, how does this apply to atlas?
  • Smaller Turkish and Mongolian spawn and respawn areas; bigger Viking one°°
    respawn areas weren't really anything I was concerned with. I think sedna put those together. I don't usually worry abotu such things.
  • Continents division now assigns only sub-saharian Africa to the African logical continent°°
    not sure how this applies, either.
  • Easier Incan UHV goals (now South America except Brazil)°°
    I do remember reading about this, now. (I never play inca, though)

Thanks for the list. I will do some code (script really) diving and check the details on: Russian, Turkish, and Mongolian spawn areas, and Turkish and Incan UHVs. If anyone clarifies the other stuff, I will look into what's needed in those regards. Now, where are those files...
 
  • The African invisible line will move dynamically, so it won’t stop barbs anymore.
    how does this apply to the atlas?
  • African logical continent now only comprehends sub-Saharian Africa, causing Middle Eastern AIs to be much more aggressive in the Mediterranean, and Mail and Ethiopia to expand less. Thanks to Verily for the suggestion.°°
    again, how does this apply to atlas?
  • Continents division now assigns only sub-saharian Africa to the African logical continent°°
    not sure how this applies, either.

They may not be relevant, but I had thought that the atlas package included a set of shape files (bonus files) which showed the defined continent boundaries in RFC. The downloadable version of the atlas which I have certainly had this component.

  • Smaller Turkish and Mongolian spawn and respawn areas; bigger Viking one°°
    respawn areas weren't really anything I was concerned with. I think sedna put those together. I don't usually worry abotu such things.

I wasn't sure about the distinction between spawn areas and respawn areas. It has never been clear to me how they differ. The atlas only shows spawn areas, but how would anyone ever know where the respawn areas were if they weren't the same thing? Could they be shown somehow on the atlas?

  • Easier Incan UHV goals (now South America except Brazil)°°
    I do remember reading about this, now. (I never play inca, though)
Actually this change was the only one from my summary list that was pre-1.181 (it was from 1.079). But I included it becausue I have seen versions of the atlas which do not show this change to the Incan UHV region.

Rhye actually posted the specific co-ordinates of Brazil here.
 
Thanks for all the help. I opened the file in Word, and it has alot of " "-1" " 's repeated over and over. Is that normal? Just now tried to open it with Excel. It said the file wasn't a valid Win32 application. Did I do something wrong?
 
Thanks for all the help. I opened the file in Word, and it has alot of " "-1" " 's repeated over and over. Is that normal? Just now tried to open it with Excel. It said the file wasn't a valid Win32 application. Did I do something wrong?

citynamemanager.py in excel
- open excel -> open -> navigate to RFC/assets/python
- in file name box put citynamemanager.py
- it should attempt to open as delimited text, use tab or comma(,)
- save as xls (or anything besides .py) for easy loading (and no python errors).
- enjoy stressing yourself out over whether to build pivotal-city-X because it's pivotal-city-X, or minor-city-Y because it may be a slightly better spot. :p

Did you follow these steps specifically?
 
I think the new continent line for Africa might affect the British UHV. I'm under the impression that most people only settle sub-Saharan Africa though, so I doubt it makes a huge difference.
Spawn and respawn areas are generally different. The clearest example is with America...The spawn is only the 13 colonies. However, if you've ever seen America collapse and respawn, they'll take everything in modern day America, and maybe even any cities in northern Mexico.
I've also heard of colonies flipping back to their original owner during a respawn, which could be related. I remember hearing speculation that it had something to do with culture though.
I don't think the difference is that important with any other civ, since most spawn areas include that country's modern day land, which respawn areas generally do too.
 
I figured out what I did wrong. Should have read more carfully. :blush: Thanks! This will be very helpful and interesting.
 
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