Is there way to implement unit stacking with VP?

Psilonemo

Chieftain
Joined
Apr 7, 2022
Messages
69
Long time ago I remember there was a way to make units stack up to 3 units per tile for civ 5 that was somewhat compatible with VP.

I wonder if anybody in the community knows of a way to do something like this again.

I understand that it would probably cause bugs, crashes, and be unable to be fully utilized by the AI, but I think it's worth playtesting just in case.

I always thought that about 2 to 3 units per tile was the sweet spot between 1UPT and 10+ UPT chaos from civ 4. Bringing this to civ 5 VP would make the experience so much more wholesome.
 
Long time ago I remember there was a way to make units stack up to 3 units per tile for civ 5 that was somewhat compatible with VP.

I wonder if anybody in the community knows of a way to do something like this again.

I understand that it would probably cause bugs, crashes, and be unable to be fully utilized by the AI, but I think it's worth playtesting just in case.

I always thought that about 2 to 3 units per tile was the sweet spot between 1UPT and 10+ UPT chaos from civ 4. Bringing this to civ 5 VP would make the experience so much more wholesome.
There's a few mods on Pick'N'Mix that do that:


I'm currently running 2 units per city while reducing the base city hitpoints to 100 and it's been working great.
 
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