(IS THIS A BUG?) Free Specialist always starts out a regular citizen? Bug?

hoopsnerd

Prince
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Aug 2, 2007
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I don't have a savegame right at the moment cause I'm at work, but I'm noticing something fishy with the Mercantilism civic. After adopting this civic, I'm noticing that almost of my free specialists are merely citizens despite the fact that there is the option to be one of several other specialists which would certainly be more beneficial. Warlords automaticly made them specialize if they could, BTS is different? Is anyone else seeing this one? Is this related to the city governer bug? I suspect it happens with the Statue of Liberty as well, but I haven't personally tested it.
 
I've noticed this. It may be that they get made Citizens on the turn the civic is adopted and then switched around when the turn ends but I've not tested it either. Tis annoying.
 
I don't have a savegame right at the moment cause I'm at work, but I'm noticing something fishy with the Mercantilism civic. After adopting this civic, I'm noticing that almost of my free specialists are merely citizens despite the fact that there is the option to be one of several other specialists which would certainly be more beneficial. Warlords automaticly made them specialize if they could, BTS is different? Is anyone else seeing this one? Is this related to the city governer bug? I suspect it happens with the Statue of Liberty as well, but I haven't personally tested it.
In my games usually a tile gets worked instead of adding a new specialist when I switch to mercantilism (one of the specialist I already have in the city becomes the free specialist, so one extra tile get worked).
 
I'm also noticing that left to their own devices a lot of cities are running citizens as specialists, and it doesn't just seem to be free ones. It seems to overvalue the single hammer they produce.

Not a major problem for the human player, but damaging to the AI.
 
I have had the city governor SWITCH specialists to "citizens" if engineer or priests aren't available. I guess it decided the benefit of 1 hammer was better than 3 money or science or what have you. It's all just another indicator of how the city governor's are complete morons.
 
I have had the city governor SWITCH specialists to "citizens" if engineer or priests aren't available. I guess it decided the benefit of 1 hammer was better than 3 money or science or what have you. It's all just another indicator of how the city governor's are complete morons.

Me too, it's pissing me off. I don't want my city governer re-assigning my scientists as priests every time my population grows. The governer fix is going to fix a lot, including half-witted AI that never builds.
 
Me too, it's pissing me off. I don't want my city governer re-assigning my scientists as priests every time my population grows. The governer fix is going to fix a lot, including half-witted AI that never builds.


This is sort of off subject, but if I have the city governor turned off, what the heck is he doing reassigning the population at all? I can see him making a judgement call about what to do with a new citizen when the population increases but reassigning all of them?
 
On the other side, if you have improved a lot of tiles and the city governor never switches to the better tiles, you're going to miss out on hammers, food or gold by which you will be annoyed anyway.

I think it's better that he assigns the specialists in a way that is beneficiary, than that no specialists are assigned. If you really want a city to grow a particular type of specialist then you will probably keep a close eye on that city anyway.
 
If I assign all my specialists to scientists in my Oxford University city, and have the city governor turned off, I should NEVER have to check and make sure that the citizens were not reassigned to a different position period! That's just dumb, but the way it is now, anytime there is a pop change or a citizen temporarily goes into unhappy mode, you have to check or they all end up spies and engineers.

I have no problem with a turned off governor making a judgement call in the following situations:

An increase in population (but only for that new guy)

A tile improvement that makes it better to move a citizen from a strictly inferior tile to it.

A situation arising like occupation where a citizen can't work a tile.

If a citizen gets pulled off the job by either temporarily turning angry or enemy forces occupying his tile, the governor should be smart enough to return it to what you originally had him doing after the situation, not use his best judgement.

What's the point of even having a governor switch at all if they're constantly taking over all the time anyway?
 
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