I took a look at thwak's 80K cultural victory game. We all know that culture isn't my strong suit, so I'll look to win this one any way I can.
First things first: The Economy. In 1480 AD, you've only got 108 gold, and +12 gpt, 12 cities, 138 beakers per turn and 5 workers. That's no nearly enough workers. Econ has 0 beakers gathered, and is 9 turns out.
Thwak, I mean no offense by this, but many of the problems that you're facing are the direct result of poor management of the early turns. Head for the War Academy and look for an article called "Opening Plays" by Cracker.
Second, I scroll through cities and start paring things down. This may seem counterintuitive, but I need to beef up the Egyptian economy. I take a look at F1. 50% science. Try to avoid the middle of the road on this one, thwak. Either set research high enough to make some beakers, or low enough to make some gold.
I see that I have no harbor. That won't work. I need to be able to buy some resources. I swap Abydos from a temple to a harbor.
As I scroll through cities, I notice that you have the governor on! Turn the governor off and learn to manage your cities. I turn the governor off.
OK. Since you're trying to generate most of your culture at Thebes, I start there. Sell the walls for 5 gold. No upkeep on walls, but a little extra in the treasury. Disband some units and get the university down to 6 turns out, from 8. I keep most of the improvements.
I see that Memphis has a library, a courthouse, a temple, a cathedral, a university, and it's working on a bank. This kind of building will choke your economy. Build a library, and go for beakers, or build a bank and go for gold, but not both. Markets area separate deal, because of the happiness factor. I have an article in the War Academy on multiplier buildings that might help sort some of the effects of various buildings out for you. Memphis was only 14% corrupt to begin with, so I sell the courthouse. I switch the build to a settler, due in 1. Sell the cathedral. That takes happiness to 4/1/4.
You have no less than 3 spears in every town. That's way more than you need.
Heliopolis -- Turn off the governor, set production for a worker. Sell the cath. Switch one laborer to a scientist until the worker is peeled off.
Elephantine -- turn off the gov, sell the court & walls. Set production to worker.
Alexandria -- has a boatload of shields invested in the university. Scrap a cat to get it in a turn earlier.
Pi-Ramses -- Turn off the gov, sell court, walls, and cath. Set production for rax, with war chariots in mind.
Warwick -- swap cath to rax, due in 2.
Giza -- turn off the gov, sell the court and walls. Set to build a worker.
El-Amarna -- sell the temple and cath.
Hieranconpolis -- swap the spear for a worker.
OK. I've take the economy from 108 gold with +12 gpt to 345 gold and +28. Spend 176 gold to rush the harbor at Abydos.
Hit enter. Selling off all of those caths is going to mean I need to bump lux spending a bit.
NOTE: I see a tile where a mine was built, but no road. As a rule of thumb, never allow a worker to leave a tile without building a road.
Abydos finishes the harbor. I can now buy and sell resources.
Remember that I meant to get off of econ and on to Steam. Make the switch. At 60%, Steam is due in 16 at +0.
Sell off bunches of temples. Adjust lux up and science down.
Build an embassy in Mecca so that I can make an alliance.
Build an embassy in London, where I discover that they're building a courthouse . . .
Discover that a worker is asleep at Pi-Ramses?!? Sound reveille! Put him to work.
DOW Osman. Bribe Abu with Military Tradition to join in. Buy in the vikings. Buy in the Byzantines. Elizabeth is too expensive, so I'll just build up and then go beat on her. Good or bad, I just bought some luxes from her, so that will have to wait 20 turns.
HOLD THE PHONE! I just spotted iron and salt in your territory that isn't hooked up. That will have to be fixed right now.
Start court at Warwick.
Well, I went ahead and played until 1530 AD. I've got iron hooked up for you. Workers are on the saltpeter and roading, so you'll have that soon. I cranked out more workers and settlers. I bought dyes and silks, and a couple of world maps. I got the Vikes, the Byzantines and Arabia to dogpile the Ottomans. They haven't been able to crush the Ottomans, but the Ottmans haven't crushed them either. Thebes should cross the 20K threshhold in 2113 AD, so there's more work to be done there. The 80K goal is out in my save. I simply scrapped too many culture buildings to leave that viable. Play the save out, or not, as you will. If I've made so many changes that you don't care to play from my save, that's fine.