dragonpunch
Chieftain
- Joined
- Apr 2, 2012
- Messages
- 20
1.) I don't know if this is the way it's supposed to be, but the initial research is moving fast for some reason. Can anybody confirm this? For example, at Turn 0: it says Animal Husbandary will take 21 turns, then next turn it goes down to 14. Then next turn it goes down to 11 or 8 or something like that. This makes planning impossible. I don't know if this happens later in the game or not as I have not gone much farther in my game, but it seems to be happening since quite a few versions of civup.
2.) Another thing is that at turn 0, it mostly does not prompt for choosing a technology, this causes 1 turn to waste unless we choose a tech ourselves without prompting. It does prompt to choose research next turn if not chosen already. This problem is not present in the vanilla civ.
3.) I also noticed that first turn of producing an item in a city gives more production than is being produced. For example, while making a War Chariot, instead of getting 8 production I was getting 9 or 10 or 11 production. I think it happens with barracks as well as with quite a few other things. After the first turn of production of an item/unit, it resumes to normal production. In other words, there seems to be a production boost for the first turn of production of an item.
2.) Another thing is that at turn 0, it mostly does not prompt for choosing a technology, this causes 1 turn to waste unless we choose a tech ourselves without prompting. It does prompt to choose research next turn if not chosen already. This problem is not present in the vanilla civ.
3.) I also noticed that first turn of producing an item in a city gives more production than is being produced. For example, while making a War Chariot, instead of getting 8 production I was getting 9 or 10 or 11 production. I think it happens with barracks as well as with quite a few other things. After the first turn of production of an item/unit, it resumes to normal production. In other words, there seems to be a production boost for the first turn of production of an item.