VGT
Warlord
I don't own the game so ELI5 is totally ok. For now it's hard to find any information on that topic. Small pieces of information I found suggest answer to question in the topic is no. Hints I see:
1. map size. Bigger than standard map size is not available. So there is probably not much space for expansion through conquest in general. Might be temporary, but I'm wondering if it's intended where otherwise game would go out of balance on bigger map size, because:
2. City limit. I noticed it on UI in the top. As I understand it grows over time, but starting with just 3. That's not much. Seeing this number I get the vibes where as a player I would be building small diorama instead of civilization.
Side question: Does map change/grow somehow with age transition? I think I heard something like that but don't know anything about it yet.
In previous games we also had limits preventing ICS from happening, but much more nuanced/hidden like city tax in civ4. Here it's plain number that I assume is soft cap and you can go above. Can you maintain going a lot above over time?
Is it possible to have playthrough 20-30 hours long (even ignoring any wining conditions as long as you prevent AI from reaching it) that will end up with total conquest covering all the land available like I have in attachment from civ 6 here? I'm hearing this game is less sandboxy so I'm worried it's not. If it's not, do you see room to have it in the future, where previous games Firaxis more or less tried to balance wide vs. tall to make both in some way viable? Not sure how big percentage of civ community is favoring wide long playthroughs as it's more time consuming, but would be great to here some thoughts from players liking similar things to what I adore in this series.
1. map size. Bigger than standard map size is not available. So there is probably not much space for expansion through conquest in general. Might be temporary, but I'm wondering if it's intended where otherwise game would go out of balance on bigger map size, because:
2. City limit. I noticed it on UI in the top. As I understand it grows over time, but starting with just 3. That's not much. Seeing this number I get the vibes where as a player I would be building small diorama instead of civilization.
Side question: Does map change/grow somehow with age transition? I think I heard something like that but don't know anything about it yet.
In previous games we also had limits preventing ICS from happening, but much more nuanced/hidden like city tax in civ4. Here it's plain number that I assume is soft cap and you can go above. Can you maintain going a lot above over time?
Is it possible to have playthrough 20-30 hours long (even ignoring any wining conditions as long as you prevent AI from reaching it) that will end up with total conquest covering all the land available like I have in attachment from civ 6 here? I'm hearing this game is less sandboxy so I'm worried it's not. If it's not, do you see room to have it in the future, where previous games Firaxis more or less tried to balance wide vs. tall to make both in some way viable? Not sure how big percentage of civ community is favoring wide long playthroughs as it's more time consuming, but would be great to here some thoughts from players liking similar things to what I adore in this series.