Isabella and the Chamber of Secrets

That's not really what I meant. I'm not trying to make the game any easier or more difficult than it already is. I just think that price we pay for techs should be appropriate to the way we have conducted war. If the Mongols and India have RP then I would expect to pay less for it from the Mongols than I would from India.
Really I was just stating the obvious, which is that we will buy techs from the Mongols at the end of the war in the same way we have done in the past, and should try to steal techs from india that Mongolia will not get, in the meantime. It also means that the civ we have battered gets our gold which IMO is exactly in keeping with the spirit of the game where Isabella feels remorse at the end of the war period.

So, for point one I'd say that I am not aware of any rules that are there to break as regards trading. We've been making then up as we've been going along AFIACT.

And for point 2 I just think that to say that buying techs from the weakest civ is taking the sting out of the game is a little strong, perhaps.

You shouldn't over analyse what I post. I say exactly what I mean. I don't know why I get up your nose Aggie, whatever it is I'm sorry. Unfortunately I am the way I am.
 
Well, it was the phrase 'getting techs cheaply' that made me react. Your reply comes very close to what I also like to see and also has a couple of good tips. Like helping the weak Mongols.

All in all you did an excellent job in your last turn and also bring in good stuff into the discussion :) FWIW: this is my favorite SG because we have a group of fine team players of which you are a good example.

PS. I am actually a nice guy ;) who likes to be clear in his statements.
 
Originally posted by mad-bax
I don't know why I get up your nose Aggie, whatever it is I'm sorry. Unfortunately I am the way I am.

Ah well anyone would get up Aggie's nose
"But Mr Gandhi, you clearly stated that you were a pacifist. Inciting the local people to riot and overthrow their British oppressors doesn't sound very much like pacifism to me matey. I suggest you go back and re-evaluate your stated aims pal."

Aggie's cool, but like a few other people (no names) English is not his native tongue and tends to offend without making the effort that us Brits would make. ;)

Oh and he takes civ WAY too seriously :p

Melifluous

PS. :goodjob: CF :p
 
I'm sorry if I got the wrong imression. Truly I am. And it is difficult to read things sometimes in the way they are intended.
I meant no offence Aggie.
 
(Original history class concept by Arathorn in the Irrational Iroquois.)

OK class, please take your seats....Peter, if you must shoot spitballs down Kristins shirt, please do it after class.

Thank you. Alright, first let me start by passing out your graded exams from last week. I do have to say that I'm a little disappointed in you. There were many that completely missed the lessons on our Golden Age. It was not started by build Adam Smith, nor was it triggered by the invention of the Powder Puff Girls.

Yes, Penny you are right, it was started by a heroic conquistador named Sergio. And thank you for letting the class know that you got that one right.

Some others have incorrectly stated that the turning point in the our history was the invention of Democracy. Remember that Spain did not invent Democracy but rather learned it from Korea. But you guys were on the right track, and Korea did also teach us about their Military Tradition and how to use horses and guns to strike the enemy powerfully and quickly. But that was not the turning point. The turning point was a technology taught to us by another extinct civilization. Who remembers...someone besides Penny. Ralph? Um, no not Bronze Working. Jennifer? That's right, the OTTOMANS. If Diego Mercador y Matamoros had not convinced the OTTOMANS to share their secrets about railroads, the Spanish army would have been insufficient to defend against the Egyptian and Mongolian armies. But with the ability to move their troops almost instantly across the entire continent the subsequent generals Bax-Loco and Monstro del Controle could not have used the reserves to conquer the Lower Pennisula nor eliminate the Egyptian blight, no offense to your ancestors Ramirez. Frankly, with the anti Egyptian sentiment in 1600AD, I'm surprised your family survived in Zaragoza as long as they did.

Anyway, back to class. Today, I want to focus a little on fall of the evil Mongolian empire. It all started in 1555AD when our Great Queen Isabella, god rest her soul, began the sixth war of the Oscillation period. The wars were occurring more and more frequently and this one followed a relatively short period of peace, only 125 years. But it is said that those 125 years were the most productive years of any in our history. As we discussed, it truly was a Golden Age. The spanish people to the opportunity to build a lot of needed infrastructure as well as prepare for the inevitable war. India had been pressing the remaining civilizations and many wars were already on going. Queen Isabella decided that the world must be a peace, as that is the calling of our benevolent God. She sent a handful of diplomats to each civilization but incredibly, every one of them, of their own accord declared war. As you can imagine, the spanish people were bewildered that yet again the diplomats had defiled the name of their country and Queen but such was expected of corrupt foreign ambassadors. It is said that the foreign kings gave them large sums of money if they would take the blame for the declaration of war.

Once at war however, the Spanish army shone. Through masterful tactics of bombardment and offense, the Spanish cavalry annihilated the Mongolian attack force in its entirety. Mr. Meyers, am I boring you?

“No ‘mam. It’s just that...well...who CARES? It’s not like these things actually happened. There is no way that these Mongolians ever existed. Who in their right mind would lead all their offensive troops into low cover terrain, with no defensive support? I’ve got this game at home called Civilizations IV and the AI in that game have better troop movements than the ones you describe. Not only that but have you noticed that war and peace were always declared on a multiple of 5? I’ve been doing some math and figured out that if a sliding scale for years is used, starting with 50, then 40, 25, 20, 10 and then 5 were used these wars happened exactly 50 blocks apart each time. It’s as if the “government” at the Vatican made up our history using some kind of turn based generator.”

{knock, knock}
:scan: (deep voice)”Excuse me Mrs. Crabapple. I there has been a terrible accident at home and I need Sid Meyers to come with me.”

Yes, of course. Sid, that’s a very interesting conspiracy theory but not relevant to my class. Now please go with this nice, large man, wearing the sunglasses whom I’ve never seen before.

:scan: (deep voice)”Oh yes, Mrs. Crabapple, one more thing. Could you stand over by your class and focus your eyes on this little device, please.”

[Flash like in Men In Black]
:crazyeye:

Not my best stuff but I wanted to write about something other than Rosalind.
 
:lol:

Good stuff nevertheless ControlFreak ! :goodjob: Also glad to see the, er, exploits of the Señor Matamoros did not go unnoticed ! ;)
 
I'm beginning to suspect that this is just a secret plot to make me negotiate the peace treaties again :ack:.

Got it ;).
 
IHT - Continue railroading in the North, rearrange a few units that were standing around doing nothing useful, and hurry a settler out of Ciudad Mercador for 68 gold.

1655 AD (1) Sanitation comes in; unfortunately, everyone already has it. One cav dies and one retreats but the town of Tosontsengel is ours - or it would have been, if I hadn't razed it :D. Vitoria replaces it, and the three slaves are disbanded in Elche to help speed up another settler. A stack of several rifles and about 20 cannon move in on Choybalsan.

IT I sent 2 wounded horses to Madrid, but the automove misdirected them onto some hills to the North - a rifle was dispatched to cover them (they ended up on a roadless hill :confused: ) but a Mongol cav kills the rifle.

1660 AD (2) The cannon aren't that effective, but effective enough to take off 2 hp from the lone (!) rifleman protecting Choybalsan and Cop's. An elite moves in and:

COS_Copsrazed.jpg


The Observatory is, of course, burned to the ground. I decide to refound a city there 1 tile NE so we can trash Hovd too before we have to make peace. Bayanhongor on the small peninsula gets it too with no losses; our Conquistador opens a hut but it's empty :crazyeye:.
The same wounded Mongol cav that killed our rifle last turn now survives 2 vet cav attacks :mad: An elite cav finally kills it but yet again, no leader.

IT No AI counterattack whatsoever ! The Mongols are as gassed as can be, and the other continent is still engaged in bloody war.

1665 AD (3) Found Santander, advance on Hovd. Send a new settler from Seriously Chingado to form a city in the jungle to the west of Lugo. Workers do their thing. We have finally amassed enough money to attempt a careful steal. I say a little prayer and:

COS_electricity.jpg


I chose electricity both because it leads to Rep Parts and because the Koreans and Celts don't have it yet, so that will make the peace negotiations easier. The Indians do have Rep Parts already.

IT Korea and India sign peace.

1670 AD (4) All 40-shield cities begin cannon construction - I suspect we have enough cavs by now. Dumbledore's and Pamplona start galleons which we will need eventually. The cannon stack takes off 3hp in all from the 2 rifles defending Hovd, the city is then put to the torch. We won't be able to reach any other cities with cannon support, but I will go for Tabriz with cavs next turn. Rush a settler out of Merida with aid of disbanded citizens of Hovd.

IT One Mongol cav attacks Santander but is retreated

1675 (5) Fortune shines once more on the Spanish nation as this happens when an elite knight polishes off the retreated cav:

COS_zumala.jpg


The great leader Zumalacarregui (say what ?) makes his way to Madrid where he awaits the discovery of Electronics.
Our cavalry now charges over the plains to Tabriz and though the battle is bloody (4 of them die), Mongol resistance is to no avail:

COS_Tabriz.jpg


I hold it for just long enough to refound, as with one border expansion it will give us instant access to Karakorum and Ta-Tu come artillery. I disband 2 cannon in it and rush the remainder of the temple for 40 gold. Also hurry a settler in Madicante so we can reclaim Hovd's tiles.

In the final act of the reign of Isabella the Terrible, the luxury rate is set to 100% and we revolt !

1680 AD (6) We emerge a democracy and with 100% luxes, our cities survive the happiness calculation round just fine. Re-arrange tiles for democracy everywhere and set the lux tax to 0%; we now make 483 gpt at 100% unhappiness.

Now for the peace deals:
- Peace with the Celts: Electricity buys The Corporation.
- Peace with the Koreans: Electricity buys Steel.
- Peace with the Mongols: 85gpt buys Refining.
- Peace with the Ottomans - they graciously give us Sci Meth and 300 gold for Refining.

Refining & Sci Meth buy Communism from the Koreans - Police stations might come in handy in the next war.

- Peace is signed straight up with the Indians, who have a monopoly on Combustion and Replaceable Parts.

We sell the Mongols Iron, Coal and Ivory for 73gpt in all.
We sell the Ottomans Ivory, Spices and 3gpt for furs.
We sell the Celts Sci Meth for silks +60 gold.
We sell the Koreans Ivory for 2gpt.

5 luxes turns out to be enough to keep our cities content - I don't sell anything to the Indians as Communism appears to me to be a good government for the game's monsters. I set science to Atomic Theory at 60% for +29gpt - this will get it in 19 turns, but since we will have a number of libraries and universities coming online in the next 5-10 turns, I'm counting on being able to get it earlier than that. We'll save the leader for Hoover in that case as no spot jumps out to me as being a better location for the palace.

1685 AD (7) Toledo's new library already shaves a turn off AT... Rush the courthouse in Zamora which will get most of the worker attention now.

1690 AD (8) Zamora courthouse - Iron Works, libraries come in in Las Navas (?) and Madrid to shave off yet another turn off of AT.

1695 AD (9) :sleep: Koreans want to trade world maps.

IT Celts and Ottomans sign peace (they were at war ?). India and Mongols sign peace, good thing the Mongols have no luxes whatsoever to trade to the Indians.

1700 AD (10) After mining the iron mountain near Zamora, workers there move to support the team that's turning Toledo into some semblance of a productive city.

3 universities and a library will come online next turn to speed AT up even further (it's now due in 13 at +35gpt) and more are on their way. No-one else has Atomic Theory, and my experience is that the AIs often ignore it until Flight even. We need more workers still - peel them off the top cities as projects complete. I propose we don't go and build hospitals as we likely won't be able to keep metropolises happy during wartime.
We currently have only 16 cavalry but won't be needing all that many more, maybe a couple. Cannon are the name of the game now for future upgrades. We will also need to decide where on the AI continent we are going to land and start gathering ships once we're done building infra. The leader is in Madrid - unless anyone knows a good spot for a palace, I say we just save him for Hoover if only to make sure India doesn't get it.

I hope to be able to write a story too but it may not be today as I have a very bad cold and the turns took quite a bit out of me already. But while our empire has been led by an unusually lightheaded general, we are in fine shape indeed now.

oh, and the save
 
That Electricity steal was a very very clever move :thumbsup: Excellent job Jakobus :D

The schedule:
Nad
Aggie
Mad-Bax
CF
Meli
Jack


According to this Mad-bax should be going to war again at his first turn. However, Nad offered me to play a couple of turns more because I will leave soon. So I suggest that I play 15 or 20 turns as a farewell to this great SG.
 
Aggie@ I agree that you should play extra. I think 20 would be better than 15 so we don't get off of the 5war, 5peace rotation. But do you really want to play 20 turns of peace? What if Mad-Bax plays 10 turns of peace and then Aggie plays 10 peace, 10 war. Then Nad can get back in at that point?
 
Originally posted by jack merchant
Now for the peace deals:
- Peace with the Celts: Electricity buys The Corporation.
- Peace with the Koreans: Electricity buys Steel.
- Peace with the Mongols: 85gpt buys Refining.
- Peace with the Ottomans - they graciously give us Sci Meth and 300 gold for Refining.
:spank:

Originally posted by Nad
After 25 turns of war, we must make immediate peace with everyone, irrespective of the cost, for Isabella is horrified at what has happened and will look to make reparation. We MUST accept free peace with everyone - no demanding concessions!
Oops. Actually it seems there may have been some discussion on trading techs with peace before, but I don't want to go back through the whole thread to find it, so maybe this was already discussed and resolved. If so then :spank: me for sticking my nose in. :D
 
@Puppeteer: I normally am the person with the most critisism regarding bending of the rules. Jack did a great job here! He stole Electricity in war time and with that was able to trade for other techs. We indeed discussed this issue before. The point is that our rep is broken and that the only way to pay gpt is via peace deals. So we allowed tech trading during peace talks. IMHO this is the best peace round that Jack made :D

@CF: When Nad plays his turn now and me after that, I will have 10 peace turns and 10 war turns.
 
Hey Guys!

I got skipped! :(

Still my fault for not posting and saying what I was doing ;)

Anyway regarding what Puppeteer said, did Jack mean that he made peace and THEN arranged the deal?

This would make more sense to me...

... And would be in keeping with the rules.

Melifluous
 
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