Thanks Nappa!
Another update:
-Added a Notification for imminent Mercenary and Holy Order disbandment
-Added a button to rehire Mercenaries when they're about to expire
-Added a dropdown menu to the Religion Overview that allows automatic Favor purchasing, mirroring the Faith one
-Added a Notification for when you may purchase with Favor, and don't have it auto-set
-Fixed an issue that prevented Missionaries and Inquisitors purchased with Favor from functioning properly
-Added popup text for Favor purchases to make a little more apparent
-Fixed an issue that prevented the Dynamic Fog of War Advanced Gameoption from working
-Fixed an issue where Building Tooltip Authority as being miscalculated
-Fixed minor issues with Mercenary buttons re: pressability
-Truncated Active Player's Name and Civilization text in Diplolist to match other Civilizations
-Cleaned up Citizen Classes Panel in CityView
-Reverted some modded base Fixaxis Civ UAs in StS to their original forms
-Added Great Sculptors to list of GP that increase Majesty when expended
-Changed Rubber prereq to Manufacturing
-Fixed broken Private Military Contracter Unit, subsequently fixing a number of late-game Mercenaries
-Changed Swiss Guard prereq to Flintlock
-Slave Economy renamed Captive Taking
-Jury Systems buffed to 5 Culture and Latrine Systems to 3 Health / 5 Citizens
-Fixed a bug that didn't refresh Holy Orders UI after Holy Orders tech was researched
-Fixed an issue in Holy Wars UI that listed unmet Civilizations and has issues with unmet CS
-DiploCorner Religion Icon now switches to Favor Icon after State Religion is adopted
-Fixed an issue that prevented the Cviilization Overview Panel from the InfoCorner from working
-Clarified Theocracy Policy's Tooltip re: bonus Piety/Karma
-Removed "Golden Age Has Gegun" and "Golden Age Has Ended" notifications that both popped every turn of Glory Tier 3 perma-Golden Age
-Amended TopPanel text for Golden/Heroic Ages while perma -> GLORIOUS
-Added code to allow AI to rehire Mercenaries when they're about to expire
-Changed Civil War code to give Cities to dead Civilizations rather than Barbarians -> may prevent carshes from Barb Cities if that's indeed a thing
-Removed nothing's units cost 1 maintenance mod, Unit maintenance costs revrted to BNW calculation
-Gave Civs and Leaders additional names/titles for when they're Vassals (Duchy, Feif, Province, etc.)
-Expanded on Currencies mechanics; added Currencies Overview, which allows Players to Buy/Sell/Spend Currencies and to view World Currencies.
-Reverted DLL again, hopefully this fixes Vassal cost, and finally fix empty trade deals
Another update:
-Added a Notification for imminent Mercenary and Holy Order disbandment
-Added a button to rehire Mercenaries when they're about to expire
-Added a dropdown menu to the Religion Overview that allows automatic Favor purchasing, mirroring the Faith one
-Added a Notification for when you may purchase with Favor, and don't have it auto-set
-Fixed an issue that prevented Missionaries and Inquisitors purchased with Favor from functioning properly
-Added popup text for Favor purchases to make a little more apparent
-Fixed an issue that prevented the Dynamic Fog of War Advanced Gameoption from working
-Fixed an issue where Building Tooltip Authority as being miscalculated
-Fixed minor issues with Mercenary buttons re: pressability
-Truncated Active Player's Name and Civilization text in Diplolist to match other Civilizations
-Cleaned up Citizen Classes Panel in CityView
-Reverted some modded base Fixaxis Civ UAs in StS to their original forms
-Added Great Sculptors to list of GP that increase Majesty when expended
-Changed Rubber prereq to Manufacturing
-Fixed broken Private Military Contracter Unit, subsequently fixing a number of late-game Mercenaries
-Changed Swiss Guard prereq to Flintlock
-Slave Economy renamed Captive Taking
-Jury Systems buffed to 5 Culture and Latrine Systems to 3 Health / 5 Citizens
-Fixed a bug that didn't refresh Holy Orders UI after Holy Orders tech was researched
-Fixed an issue in Holy Wars UI that listed unmet Civilizations and has issues with unmet CS
-DiploCorner Religion Icon now switches to Favor Icon after State Religion is adopted
-Fixed an issue that prevented the Cviilization Overview Panel from the InfoCorner from working
-Clarified Theocracy Policy's Tooltip re: bonus Piety/Karma
-Removed "Golden Age Has Gegun" and "Golden Age Has Ended" notifications that both popped every turn of Glory Tier 3 perma-Golden Age
-Amended TopPanel text for Golden/Heroic Ages while perma -> GLORIOUS
-Added code to allow AI to rehire Mercenaries when they're about to expire
-Changed Civil War code to give Cities to dead Civilizations rather than Barbarians -> may prevent carshes from Barb Cities if that's indeed a thing
-Removed nothing's units cost 1 maintenance mod, Unit maintenance costs revrted to BNW calculation
-Gave Civs and Leaders additional names/titles for when they're Vassals (Duchy, Feif, Province, etc.)
-Expanded on Currencies mechanics; added Currencies Overview, which allows Players to Buy/Sell/Spend Currencies and to view World Currencies.
-Reverted DLL again, hopefully this fixes Vassal cost, and finally fix empty trade deals
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