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Islan map gen small issue with water level

Discussion in 'Civ6 - Bug Reports' started by Skeeve_Sunshine, Oct 24, 2016.

  1. Skeeve_Sunshine

    Skeeve_Sunshine Chieftain

    Joined:
    Jun 13, 2009
    Messages:
    58
    Island_Plates.lua has a small issue where "high" water level is treated as "low" in the code.

    Open the file, got to "local sea level" and swap accordingly water_percent_modifiers from 4 to -4.

    Ending up with the section looking like this:

    -- local sea_level
    local sea_level = MapConfiguration.GetValue("sea_level");
    if sea_level == 1 then -- Low Sea Level
    water_percent_modifier = -4 -- changed from 4 to -4
    elseif sea_level == 2 then -- Normal Sea Level
    water_percent_modifier = 0;
    elseif sea_level == 3 then -- High Sea Level
    water_percent_modifier = 4; -- changed from -4 to 4
    else
    water_percent_modifier = TerrainBuilder.GetRandomNumber(9, "Random Sea Level - Lua") - 4;
    end
     
  2. Leodim

    Leodim Chieftain

    Joined:
    Nov 25, 2013
    Messages:
    43
    as of today (australian patch), bug is still present.
    Dunno where we should report this.
     

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