This is my second game that i played till the declaration of independence. I have heard that producing liberty bells early leads to huge REF forces so i started to generate them around turn 100, at the same time when i started to raise my army. I read some other tricks here, i think they are too cheesy/exploit like, however it seems there is no other way... in this game i had a very strong start, nice land lots of treasure etc. at turn 200 i was ready to start the fight. now look at this: Thats what i call paranoid... ofc i had a plan.. tried to be tricky but this just was too much... 60% tax rate already so getting money wasnt very easy. (btw anyone else got that when you are refusing the tax raising 2 turns later the king comes again to raise the tax... it happened with me many times, even with the dutch guy who increase the time between taxraising..) back to the story: my plan was that i recruited lots of lumberjacks and hided some weapons in ships so maybe the king dont look at them as threat. and i dont think he does. his army was already huge when i started to get these lumberjacks, and i just couldnt gather them fast enough, he raised his army every 4-6 turns. here is a picture from the same turn when i mobilized my army: someone said that my troops should have the upperhand, here is a picture about the odds: in my other post about my other game i have lost 17 battles out of 20 in a turn so i just gave up again at this point... some thoughts: -i played my game in a way i thought was intended and somewhat historical accurate. i cant belive the devs want us to start generating the liberty bells like a bomb. it was and should be a process -i may have saved lots of money if i dont import lumberjacks but recruit my ppl instead. i just didnt like the idea to recruit my elderstatemen i wonder how the testers played it... are they forcing to use exploits or what?