Wilkinson123321
Chieftain
- Joined
- Dec 4, 2008
- Messages
- 5
Hi,
I have an issue with the Espionage system on Vox Populi, hopfully someone can help out or tell me where I'm going wrong.
I'm playing as England on the Earth map and my capital city is constantly having its production set back to zero every 5 turns by an enemy spy, this means I'm not able to build anything in my capital city at all (since everything except a Work Boat requires more than 5 turns to produce).
I have a Level 3 spy in the city running a counter-intelligence network (+50), walls, a castle and zero unhappiness. I've also built 2 Public Works. The city's Spy Resistence is 110. Can anyone tell me what the modifiers are to increase the resistence of cities to enemy spies and is there a way to modify the game myself to alter this dynamic? IE - lowering the chance enemy spies successfully sabotage production
Cheers.
Moderator Action: Moved to VP forum. leif
I have an issue with the Espionage system on Vox Populi, hopfully someone can help out or tell me where I'm going wrong.
I'm playing as England on the Earth map and my capital city is constantly having its production set back to zero every 5 turns by an enemy spy, this means I'm not able to build anything in my capital city at all (since everything except a Work Boat requires more than 5 turns to produce).
I have a Level 3 spy in the city running a counter-intelligence network (+50), walls, a castle and zero unhappiness. I've also built 2 Public Works. The city's Spy Resistence is 110. Can anyone tell me what the modifiers are to increase the resistence of cities to enemy spies and is there a way to modify the game myself to alter this dynamic? IE - lowering the chance enemy spies successfully sabotage production
Cheers.
Moderator Action: Moved to VP forum. leif
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