Mathochism
Chieftain
- Joined
- Sep 25, 2010
- Messages
- 43
The game's been out for, what, five days? It's simply not possible for anyone to understand all of the nuances of Civ V's gameplay mechanics in such a short period of time. It will be months before we have any real idea as to how deep the game's strategy actually is. As such, any claims at this point in time with regards to Civ V being less strategic than Civ IV have no factual basis.
My suspicions:
1. Beneath the "streamlined" exterior of Civ V lies a strategy game just as deep as Civ IV vanilla. (Not BtS, but that's understandable since BtS was the second expansion to Civ IV.) Civ V was designed specifically so as to not scare away first time players due to the game's sheer complexity. As such, the game has been designed to look shallower than previous incarnations of the series on the surface. However, it is likely that there exists a veritable gold mine of strategy behind the game's "streamlined" exterior. Playing Civ IV was like being flung into the middle of an ocean without knowing how to swim. From the beginning it was obvious that the game was complex, but unless you could adapt to having so many visible options, you were likely to drown in the ocean of strategy. Playing Civ V, I'm guessing, is a bit like starting off on an island as opposed to the middle of the ocean. The water around the island is a bit shallow, but as you get further and further out, the water progressively becomes deeper and deeper until you find yourself in water as deep as in the previous metaphor. You're less likely to drown as you had to learn how to swim to get out there, as opposed to being flung into the middle of the ocean in the first place.
2. If you believe that how deep a game is depends on how much micromanagement is involved in the gameplay, then you're likely to be disappointed, as Civ V seems to have a greater emphasis on macro-management as opposed to micro-management when compared to every other game in the series. Civ V wants you to be concerned exclusively with your civilization's ability to function in the long-term. Hence, anything that allows you to alter how your civilization's economy function in the short-term has been removed. The game does not want you to be spending every twenty minutes every turn optimizing the output of each of your cities. As a result of this, you have less to do per turn which leads to perception of the game being shallow compared to Civ IV. This does, not however, necessarily mean that the game is less strategic.
In short, we're dealing with a different monster, here. Civ V has been developed specifically to look friendly to new players and has a much greater emphasis on macro-management then micromanagement. The result is a game that is considerably different from its predecessors. It is likely that the game is just as deep as Civ IV, but the game actively hides that depth from view so as to not scare off potential new players. This is of course speculation on my part since we don't actually know how deep the game is, but that's sort of the point. Saying definitively that Civ IV is more strategic than Civ V or visa-versa is foolish, as we won't know for a couple months at least how deep Civ V is.
My suspicions:
1. Beneath the "streamlined" exterior of Civ V lies a strategy game just as deep as Civ IV vanilla. (Not BtS, but that's understandable since BtS was the second expansion to Civ IV.) Civ V was designed specifically so as to not scare away first time players due to the game's sheer complexity. As such, the game has been designed to look shallower than previous incarnations of the series on the surface. However, it is likely that there exists a veritable gold mine of strategy behind the game's "streamlined" exterior. Playing Civ IV was like being flung into the middle of an ocean without knowing how to swim. From the beginning it was obvious that the game was complex, but unless you could adapt to having so many visible options, you were likely to drown in the ocean of strategy. Playing Civ V, I'm guessing, is a bit like starting off on an island as opposed to the middle of the ocean. The water around the island is a bit shallow, but as you get further and further out, the water progressively becomes deeper and deeper until you find yourself in water as deep as in the previous metaphor. You're less likely to drown as you had to learn how to swim to get out there, as opposed to being flung into the middle of the ocean in the first place.
2. If you believe that how deep a game is depends on how much micromanagement is involved in the gameplay, then you're likely to be disappointed, as Civ V seems to have a greater emphasis on macro-management as opposed to micro-management when compared to every other game in the series. Civ V wants you to be concerned exclusively with your civilization's ability to function in the long-term. Hence, anything that allows you to alter how your civilization's economy function in the short-term has been removed. The game does not want you to be spending every twenty minutes every turn optimizing the output of each of your cities. As a result of this, you have less to do per turn which leads to perception of the game being shallow compared to Civ IV. This does, not however, necessarily mean that the game is less strategic.
In short, we're dealing with a different monster, here. Civ V has been developed specifically to look friendly to new players and has a much greater emphasis on macro-management then micromanagement. The result is a game that is considerably different from its predecessors. It is likely that the game is just as deep as Civ IV, but the game actively hides that depth from view so as to not scare off potential new players. This is of course speculation on my part since we don't actually know how deep the game is, but that's sort of the point. Saying definitively that Civ IV is more strategic than Civ V or visa-versa is foolish, as we won't know for a couple months at least how deep Civ V is.