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I've trained AI to use fighters against ground units

Discussion in 'Civ6 - General Discussions' started by FearSunn, Nov 29, 2018.

  1. Trav'ling Canuck

    Trav'ling Canuck Deity

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    The "Aid Ally Attack Force" intrigues me.
     
  2. Infixo

    Infixo Deity

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  3. Trav'ling Canuck

    Trav'ling Canuck Deity

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    That's what I guessed from the sound of it.

    I've never seen it in action, or at least never recognized it when I've seen it.

    It's also a weirdly complicated operation to try and teach the AI to use. Especially in a game where the AI struggles to achieve more basic tasks.
     
  4. Infixo

    Infixo Deity

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    Operations generally recognize 3 types of “counter-party”: none, war, ally. War is for enemies. None is e.g. when you defend your city. Ally - obvious. Then basically this op is defined very similar to “city defend”, just the counter-party is not us (none) but an ally.
     
  5. cvb

    cvb Prince

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    Well, perhaps because there are not really many units allocated to the Operation <Row TeamName="Aid Ally Attack Force" AiType="UNITTYPE_AIR" MaxNumber="0" /> :D
     
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  6. Trav'ling Canuck

    Trav'ling Canuck Deity

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    I think that just means the AI can't send Air Units to defend an ally's cities, not that it can't assign any units to the operation.

    Mostly I'm just shocked that the dev team took the time to program the AI to even have this mission. On the long lists of requests I've seen for a better AI, I don't recall any of them listing "the AI never comes to defend my cities when we're allied".
     
  7. cvb

    cvb Prince

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    I joked a bit - but just a tiny bit, eg. because it may be the BEST option now to not build bombers if the AIplayers cannot handle them well or the environment of air units is still so unbalanced, that they aren't worth it (because that is not implemented yet). In the concrete case one can see in Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\Operations.xml around Line 122 which units can be part of this 'Aid Ally' operation.
    I cannot yet, because I purposely didn't buy a 'be part of the making of civ6' ticket. But in general it is quite instructive to learn what mods (here Siesta Guru's AI+) do (because the game does not ... yet).
    Now and then you find really ingeniously great details, but ... The game simply isn't ready yet - nobody wants to hear that, as you know.
     
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  8. RDomico

    RDomico Chieftain

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    Has anyone watched any of the play through on YouTube that happened yesterday? If any of them got to modern times, we may see if their are any changes to the AI with planes
     

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