Izica's Early Slavs (Antiquity)

Izica's Early Slavs (Antiquity) 1.2

izica

Chieftain
Joined
Feb 25, 2025
Messages
50
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Hey, I played the slavs in a game and I really loved how they play. I was able to expand fast with the help of Ratniks and build extremely productive cities with extra resources. This has the potential to become one of my favorite mods and thank you for it. But I also ran into a few bugs, one of them being a deal breaker.
  1. (minor) The Kapische is restricted to being constructed in city centers near mountains; the mountain adjacency isn't mentioned in the docs.
  2. (major) When spawning resources with a Rudoznatets, a few weird things happened:
    1. the same resource would spawn on multiple tiles, besides the tile where I activated Rudoznatets
    2. the extra spawned resources sometimes spawned in water or over an existing resource (thereby changing the resource type) or even over an urban district
  3. (blocker) After completing the Antiquity age, I progressed to the Exploration age choosing the Normans. When the first turn of the Exploration started, I realized about half of my empire (5 or 6 cities) had disappeared and I was only left with one city and a few towns. The city was not the capital. The capital was also gone and the game entered a weird state where it was asking me to specify the capital, without actually allowing me to do so. I force ended the turn in the hope that maybe the cities would reappear, but that didn't happen. I quit the game after and did not reattempt to play with the Slavs since.
 
Hey, I played the slavs in a game and I really loved how they play. I was able to expand fast with the help of Ratniks and build extremely productive cities with extra resources. This has the potential to become one of my favorite mods and thank you for it. But I also ran into a few bugs, one of them being a deal breaker.
  1. (minor) The Kapische is restricted to being constructed in city centers near mountains; the mountain adjacency isn't mentioned in the docs.
  2. (major) When spawning resources with a Rudoznatets, a few weird things happened:
    1. the same resource would spawn on multiple tiles, besides the tile where I activated Rudoznatets
    2. the extra spawned resources sometimes spawned in water or over an existing resource (thereby changing the resource type) or even over an urban district
  3. (blocker) After completing the Antiquity age, I progressed to the Exploration age choosing the Normans. When the first turn of the Exploration started, I realized about half of my empire (5 or 6 cities) had disappeared and I was only left with one city and a few towns. The city was not the capital. The capital was also gone and the game entered a weird state where it was asking me to specify the capital, without actually allowing me to do so. I force ended the turn in the hope that maybe the cities would reappear, but that didn't happen. I quit the game after and did not reattempt to play with the Slavs since.
Hi, thanks for the detailed feedback - really appreciate it!
1.that’s strange - as far as I know, there’s no restriction on placing a Kapishche near mountains.
Maybe the city center had a building that couldn’t be replaced?
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2. yep, it’s a bug - I’ll take care of it soon
3. I’m not sure what caused this. Maybe there was an event, or the cities switched to another leader because of low happiness.
From what I understand, cities (except the capital) become towns after an age transition by default.
But I don’t know why they vanished - I can only speculate.
Here’s a screenshots: I intentionally placed 14 cities during antiquity age, and all 14 stayed mine after the transition.

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Hey, I played the slavs in a game and I really loved how they play. I was able to expand fast with the help of Ratniks and build extremely productive cities with extra resources. This has the potential to become one of my favorite mods and thank you for it. But I also ran into a few bugs, one of them being a deal breaker.
  1. (minor) The Kapische is restricted to being constructed in city centers near mountains; the mountain adjacency isn't mentioned in the docs.
  2. (major) When spawning resources with a Rudoznatets, a few weird things happened:
    1. the same resource would spawn on multiple tiles, besides the tile where I activated Rudoznatets
    2. the extra spawned resources sometimes spawned in water or over an existing resource (thereby changing the resource type) or even over an urban district
  3. (blocker) After completing the Antiquity age, I progressed to the Exploration age choosing the Normans. When the first turn of the Exploration started, I realized about half of my empire (5 or 6 cities) had disappeared and I was only left with one city and a few towns. The city was not the capital. The capital was also gone and the game entered a weird state where it was asking me to specify the capital, without actually allowing me to do so. I force ended the turn in the hope that maybe the cities would reappear, but that didn't happen. I quit the game after and did not reattempt to play with the Slavs since.
I’ve identified the 3 bug - it turns out to be a result of second bug.
This should probably be fixed with the current update too
 
izica, love this mod, however I could not reload the game after exiting. I deleted it from the mod folder, re-downloaded the zip, put the folder back into mods, and now I can't even enable the mod in the "Add-Ons". The enable button is greyed out unfortunately. Without the issues, great mod.
 
izica, love this mod, however I could not reload the game after exiting. I deleted it from the mod folder, re-downloaded the zip, put the folder back into mods, and now I can't even enable the mod in the "Add-Ons". The enable button is greyed out unfortunately. Without the issues, great mod.
I found the problem with enabling, it’s because the mod has a dependency on another mod. For manual installation, you need to install the dependency mod as well. I should mention that in the mod description.

Dependency: https://forums.civfanatics.com/resources/addon-unit-portrait-visual-remaps.32186/
 
izica, love this mod, however I could not reload the game after exiting. I deleted it from the mod folder, re-downloaded the zip, put the folder back into mods, and now I can't even enable the mod in the "Add-Ons". The enable button is greyed out unfortunately. Without the issues, great mod.
That's strange - I don't have any loading issues after exiting the game. Is there a way you could provide your broken save?
 
Dependency allowed me to enable the mod, tested the game for about 6 turns, exited to main menu and reloaded the game with 0 issues. Not sure if dependency was the problem or if its a conflict that occurs later in game, as I have a few other mods running as well. Hopefully that fixed it ! :)
 
I love the idea, but for some reason always get a very similar, very boring map. Wide expanse of flat, snowy tundra. This hurts gameplay imho. No civ that comes with the game so consistently gets a very specific map situation.
 
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