Hi, thanks for the detailed feedback - really appreciate it!Hey, I played the slavs in a game and I really loved how they play. I was able to expand fast with the help of Ratniks and build extremely productive cities with extra resources. This has the potential to become one of my favorite mods and thank you for it. But I also ran into a few bugs, one of them being a deal breaker.
- (minor) The Kapische is restricted to being constructed in city centers near mountains; the mountain adjacency isn't mentioned in the docs.
- (major) When spawning resources with a Rudoznatets, a few weird things happened:
- the same resource would spawn on multiple tiles, besides the tile where I activated Rudoznatets
- the extra spawned resources sometimes spawned in water or over an existing resource (thereby changing the resource type) or even over an urban district
- (blocker) After completing the Antiquity age, I progressed to the Exploration age choosing the Normans. When the first turn of the Exploration started, I realized about half of my empire (5 or 6 cities) had disappeared and I was only left with one city and a few towns. The city was not the capital. The capital was also gone and the game entered a weird state where it was asking me to specify the capital, without actually allowing me to do so. I force ended the turn in the hope that maybe the cities would reappear, but that didn't happen. I quit the game after and did not reattempt to play with the Slavs since.
1. Update ingame icon color
2. Fix Great person ability bug
I’ve identified the 3 bug - it turns out to be a result of second bug.Hey, I played the slavs in a game and I really loved how they play. I was able to expand fast with the help of Ratniks and build extremely productive cities with extra resources. This has the potential to become one of my favorite mods and thank you for it. But I also ran into a few bugs, one of them being a deal breaker.
- (minor) The Kapische is restricted to being constructed in city centers near mountains; the mountain adjacency isn't mentioned in the docs.
- (major) When spawning resources with a Rudoznatets, a few weird things happened:
- the same resource would spawn on multiple tiles, besides the tile where I activated Rudoznatets
- the extra spawned resources sometimes spawned in water or over an existing resource (thereby changing the resource type) or even over an urban district
- (blocker) After completing the Antiquity age, I progressed to the Exploration age choosing the Normans. When the first turn of the Exploration started, I realized about half of my empire (5 or 6 cities) had disappeared and I was only left with one city and a few towns. The city was not the capital. The capital was also gone and the game entered a weird state where it was asking me to specify the capital, without actually allowing me to do so. I force ended the turn in the hope that maybe the cities would reappear, but that didn't happen. I quit the game after and did not reattempt to play with the Slavs since.
I found the problem with enabling, it’s because the mod has a dependency on another mod. For manual installation, you need to install the dependency mod as well. I should mention that in the mod description.izica, love this mod, however I could not reload the game after exiting. I deleted it from the mod folder, re-downloaded the zip, put the folder back into mods, and now I can't even enable the mod in the "Add-Ons". The enable button is greyed out unfortunately. Without the issues, great mod.
That's strange - I don't have any loading issues after exiting the game. Is there a way you could provide your broken save?izica, love this mod, however I could not reload the game after exiting. I deleted it from the mod folder, re-downloaded the zip, put the folder back into mods, and now I can't even enable the mod in the "Add-Ons". The enable button is greyed out unfortunately. Without the issues, great mod.