Ovidian
Chieftain
Ok, so its been a while since Ive posted. Actually, 2006 to be exact. Recently, got back into it with Warlords and have been messing about with BTS for a week or so. With the original Civ IV, I kind of, sort of knew what I was doing. Now
not so much. So many changes
anyway
I need some help, guidance, thoughts, and general randomness about Spies. Ive looked through the forum all night (well, more like 15 minutes, but it seemed longer ) and couldnt find what I needed.
Counter Espionage- Every 10 turns, I get that. Either the Intelligence Agency or the Security Bureau (cant remember which) also helps. I get that too. What I dont know is if keeping an actual Spy rooted in your city also helps. In theory, wouldnt that increase your chances of catching him/her? I thought it was a good idea until my current game. Ive got 41 cities so far. So yes, I have 41 spies in them. I looked around and thought to myself This cant be right. Can it?
Magical Teleporting Spies- I understand the game mechanics of the Spy; after completing a mission he returns to your capital. Ok, fine. Except if youre playing a map with more than one land mass. In my current game, I own one continent (the Ethiopians and the Dutch were nice enough to give me everything they owned) and am currently waging war on the other continent (Im into real estate ). So my Spies do their thing and theyre suddenly whisked away across the sea to my capitol on the other continent. Um am I doing something wrong because thats just insane. Hmm, maybe I could teach my Tanks to do that Id be in business
The Warmongers Lament- Am I the only one that feels guilty building Spies when I should be building military units? I havent been playing BTS long at all, but it seems like the Spy/Espionage thing is a dominant theme. I dont know sometimes they seem like more trouble then theyre worth because my rep with other Civs goes down and down after my Spies are repeatedly and endlessly caught. Do most Warmongers here really feature the Spies or just basically use them for Counter Espionage?
The Bright Spot- As iffy as I am on the Spies, I am in absolute love with the Privateers. I caught on to that real quick. Nothing warms my heart more than my stack of Privateers completely terrorizing a coastline. Hurts the cities, dents their economies, stunts the growth of their coastal cities (because all they do is build their little ships instead of improving their city). Then when the frigates come, its kind of sad. But then when they come back to port if they make it back, the upgrade to Destroyer is juicy. Man give me a Privateer over a Spy any day. And just to be clear is everyone stacking them, one or two have the Medic promotion and maybe even a GG? It seemed wise to me, but maybe theres a better strategy out there that I havent picked up on yet. Oh, I also use the Caravels as spotters moving in and about in the fog so my Privateers arent at risk.
Ok then, if youre still awake, thanks in advance for any help, guidance, thoughts or general randomness
I need some help, guidance, thoughts, and general randomness about Spies. Ive looked through the forum all night (well, more like 15 minutes, but it seemed longer ) and couldnt find what I needed.
Counter Espionage- Every 10 turns, I get that. Either the Intelligence Agency or the Security Bureau (cant remember which) also helps. I get that too. What I dont know is if keeping an actual Spy rooted in your city also helps. In theory, wouldnt that increase your chances of catching him/her? I thought it was a good idea until my current game. Ive got 41 cities so far. So yes, I have 41 spies in them. I looked around and thought to myself This cant be right. Can it?
Magical Teleporting Spies- I understand the game mechanics of the Spy; after completing a mission he returns to your capital. Ok, fine. Except if youre playing a map with more than one land mass. In my current game, I own one continent (the Ethiopians and the Dutch were nice enough to give me everything they owned) and am currently waging war on the other continent (Im into real estate ). So my Spies do their thing and theyre suddenly whisked away across the sea to my capitol on the other continent. Um am I doing something wrong because thats just insane. Hmm, maybe I could teach my Tanks to do that Id be in business
The Warmongers Lament- Am I the only one that feels guilty building Spies when I should be building military units? I havent been playing BTS long at all, but it seems like the Spy/Espionage thing is a dominant theme. I dont know sometimes they seem like more trouble then theyre worth because my rep with other Civs goes down and down after my Spies are repeatedly and endlessly caught. Do most Warmongers here really feature the Spies or just basically use them for Counter Espionage?
The Bright Spot- As iffy as I am on the Spies, I am in absolute love with the Privateers. I caught on to that real quick. Nothing warms my heart more than my stack of Privateers completely terrorizing a coastline. Hurts the cities, dents their economies, stunts the growth of their coastal cities (because all they do is build their little ships instead of improving their city). Then when the frigates come, its kind of sad. But then when they come back to port if they make it back, the upgrade to Destroyer is juicy. Man give me a Privateer over a Spy any day. And just to be clear is everyone stacking them, one or two have the Medic promotion and maybe even a GG? It seemed wise to me, but maybe theres a better strategy out there that I havent picked up on yet. Oh, I also use the Caravels as spotters moving in and about in the fog so my Privateers arent at risk.
Ok then, if youre still awake, thanks in advance for any help, guidance, thoughts or general randomness